Changes to Annie that might work. Genuine critque welcomed (and desired)

MrNuclearPumpkin··4 votes·778 views
http://i.imgur.com/kUtjDPF.jpg

Annie is a champion that many cringe at. At low elo she's considered broken cause no one knows how to fight her and at high elo, even though people know how to play around her weakness, she's just.... not fun to fight against. She's annoying. Actually she clearly has weaknesses, once Annie gets snowballing, it's gonna be burning time.

However, this being said, her weaknesses are pretty obvious. One of which, being that her range was gutted. Meaning that anyone who can just out-range her, can tear her apart while she struggles to try and hit her spells. This weakness can be (and has been) easily exploited, making her pretty weak the higher you go on the elo, once more and more people learn how to fight her and how to hit those weaknesses.

But as I look at Annie as a champion, I feel like she just needs to be reworked. Both visually and with her gameplay. Her gameplay was made around her long range, but now that the long range has been gutted, it feels a bit out of place. And I have a few suggestions that might work in making Annie feel new and somewhat balanced at the same time.

First what I think needs to change is her Molten Shield. The rammus passive that you get is... pretty much almost useless and the little armor and MR buff you give yourself is... pretty meh at best. Frankly, it's only used to gather up stacks for your stun and speed up tibbers.... that's pretty much it.

My suggestion would be to remove the MR and Armor buff and adding a more usable effect, like an AoE burning effect or even a spell shield-like effect. "The flames of molten shield burn with such intense heat that any projectile is swallowed up!" Perhaps something like the lines of that.

Next would be her Q, one of the biggest problems of her Q was that it's long range and damage and that fact that it wasn't a skill shot, made it painfully difficult to land against. But... now that the range was eaten up, it's just.... it feels lackluster. This is my suggestion to make it more usable.

Turning her Q into a skillshot. Now I don't think it should be like Veigar's Q, or Ryze's Q. However I do have an idea of how to make it, it's own feel. Make it so that it doesn't hit any targets on it's flight-path, but when it lands, instead of becoming a nuke, it combusts into a circle of flames that deals AoE/DoT of all those inside it, reducing the attack speed and movement speed of anyone that walks through it. Yes, this is a lot of Phoenix's Fire Spirits attack in DOTA2. ...but I really love Pheonix's design. >.>

Her W should stay the same, it's a pretty generic attack, nice AoE wall of flames.

Next, I feel would be her passive. Man. That passive. I have two ways of changing this move up, so please tell me which one you think is best.

First idea is a simple one. Making it so Annie can't hold her stun indefinitely. That's...pretty much it.

The second one is a bit more complex, but I think it could work.

Remaking the old passive into a new one. The newer passive could be that everytime she hits a certain skill, she places one mark of flame on a champion. (I think you know where this is going) Upon placing 4 marks on the target, the next spell done by Annie (and only Annie), will apply a stun effect that would deal an extra X% of their maximum health. (Or missing health if you want to be evil >.> )) Her passive however would not increase with her AP, like 2% + 1% AP... or whatever.

The final change I think should be her ultimate. Honestly? I think her ultimate on it's own is just terrible. The fact that you can be called a bad Annie because you ulted without your stun passive...kinda tells you how bad it is. While I think that the damage is....nice. Tibbers on it's own is just pretty meh. It's not a threatening presence like Mordekaiser with his Dragon. (What is?) And frankly I just feel like it needs to be better.

I suggest adding a wind-up time, much like Veigar's change with his stun. Giving it a split second of cast-time before it lands. Also perhaps making it so that Tibbers' actual auto attack damage scales with Annie's AP. Like Malzhar's Voidlings scale with his AD.

Also, if Annie does somehow get reworked. Make her older, like.... I don't mean like make her 18 - 20 years old. But I mean, make her like, a pre-teen or teenager or something. Since a rework would mean new spells and new abilities, I feel like her learning new things, would only mean that she's developing in her fire magic, growing more powerful with age. This is just my personal opinion.

I have a bunch of other ideas. But those are the ones that stuck out the most for me.

Critique is welcomed. Serious critique though. Like, if you don't like the idea, please tell me why. :D

And if you DO like the idea, please say why! Annie

9 Comments

GhostOfTsushima2 votes

I don't read but what he said

ModAttysu The Poro2 votes

I like it.

xl Kirito lx2 votes

Tibbers as an ultimate is actually incredibly scary. He's easy to ignore, but what he does is incredible. His autos deal 50-100 magic damage throughout the game, he has a Sunfire Cape passive, and he gets Annies thornmail. Tibbers can tank Dragon/Baron, block skillshots. He's incredibly useful.

Removing her core, the passive stun might be good for overall balance, but it ends badly. Having champions that can counter the mobility meta is important. Annie stun, TF gold card, Taric stun. All incredibly important imo.

If they ever did update Annie, I'd be more interested to see Tibbers as a constant pet she has access to. Annie gets ultimate at level 1, but changes so it's basically a "Summon tibbers" only button. Then her Q-W-E casts impact how tibbers acts as well, maybe copying the spells.

MrNuclearPumpkin1 votes

[{quoted}](name=xl Kirito lx,realm=NA,application-id=3ErqAdtq,discussion-id=ZzTQXphy,comment-id=0002,timestamp=2016-03-25T19:44:35.955+0000)

Tibbers as an ultimate is actually incredibly scary. He's easy to ignore, but what he does is incredible. His autos deal 50-100 magic damage throughout the game, he has a Sunfire Cape passive, and he gets Annies thornmail. Tibbers can tank Dragon/Baron, block skillshots. He's incredibly useful.

Removing her core, the passive stun might be good for overall balance, but it ends badly. Having champions that can counter the mobility meta is important. Annie stun, TF gold card, Taric stun. All incredibly important imo.

If they ever did update Annie, I'd be more interested to see Tibbers as a constant pet she has access to. Annie gets ultimate at level 1, but changes so it's basically a "Summon tibbers" only button. Then her Q-W-E casts impact how tibbers acts as well, maybe copying the spells.

Frankly, I think this is a pretty awesome idea. Since even in the lore, the point of her being so powerful isn't JUST because she can throw flames, but because she's able to summon a powerful familiar. Which is apparently not something that kids and even some mature mages can do.

I adore your idea of actually changing her moves to focus around tibbers. :O

DrShoking2 votes

passive - that might make her stronger in a 1v1 situation but it'd be a huge nerf since she can't aoe stun. q - karma's q, might work e - spell shield's nice but not being able to counter with a spell when an annie trys to engage isn't very fun' ults - pretty aight

I feel like she should be a teddy bear mage and focus on being a teddy bear mage. She should be weaker without tibbers but significant'y stronger with him, sort of like how gnar is weak unraged but transformed he's a monster.

passive - have a duration on how long her stun stacks last, and her spells decrease her ult's cd. Also the stun should be weaker with annie's spells but stronger with tibbers spells.

q - what you said, but if tibbers is out holding r and pressing q will instead make tibber slam into the opponent, with more damage and increased cc effect. and the spell goes on cd

w - same thing, but holding r and pressing w makes tibbers do a flaming swipe, with increased damage and range.

e - toggle on/off comsumes constant mana to damage enemies around annie and tibbers. Like tibbers current burning effect except stronger and costs mana. like karthus but with shorter range

r- summon tibbers in an aoe - does alot less damage, about as much as one of her regualr spells will do, but still does aoe damage so that annie can aoe stun

tldr: tibbers is awesome make annie a tibbers mage.

Jeffreak152 votes

[deleted]

MrNuclearPumpkin1 votes

{quoted}

I think Annie needs to be more interactive with Tibbers. Her molten shield is the only ability that does anything to Tibbers. Most Annie players that I have seen just flash Tibbers for the AOE stun. The problem is that Tibbers usually does not need the bonus movement speed from molten shield because his targets are already stunned.

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wrUwYwL7-champion-concept-annies-older-sister

I like this idea quite a lot.

Evenstar1 votes

Stop trying to change every basic champion in to some skillshot creep, just stop. Q does not need to be a skillshot, her Ult does not need to have windups or another skillshot. Learn to play against Annie, I play Ahri all the time and even I don't complain that much about Annie. She has clear weaknesses and strengths.

MrNuclearPumpkin1 votes

{quoted}

Stop trying to change every basic champion in to some skillshot creep, just stop. Q does not need to be a skillshot, her Ult does not need to have windups or another skillshot. Learn to play against Annie, I play Ahri all the time and even I don't complain that much about Annie. She has clear weaknesses and strengths.

Did you at all read anything I wrote down or did you just read a bit? Because I mentioned that in higher elos, people that know how to play against Annie, can exploit her weaknesses, being lack of range, making it really hard to use her at higher elos.

Seriously dude, read the whole thing. This isn't about making her fair, but making her so that those horrible glaring weaknesses such as her lack of range, wouldn't leave her as a sitting duck vs players that can and will abuse that exploitable weakness.

This is about removing things that DO make her really not fair to fight, such as removing the ability to hold her stun forever but also giving her some strengths, like giving her back her range. Seriously people. Read.

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