Balance out the boot enchants
Homeguards are just too useful. There aren't many times when you shouldn't get them. The other boot enchants are interesting but rarely worth getting. This is a shame.
Make Homeguard just a default part of the fountain. You shouldn't need to buy it. This would make the game more fun and make room for the other enchants. It would probably need to be disabled after using teleport, but Distortion would take its place for teleport users.
As for the other enchants, here are some ideas to spice them up.
Distortion: Triggers after any dash or blink.
Furor: Triggers on all spell hits rather than just single target.
Alacrity: Add 5% tenacity and 5% slow resist (stacks with other sources of both effects)
Captain's: You get the bonus speed while moving towards enemies. Allies still only get it while moving towards you.
,
,
,
,
, 

when you need to stop a backdoor attempt.
when both of your summoner spells benefit from it.
When you want to kite
When you need to chase/roam/position
When you're the initiator.
more often than
. Once you leave the fountain and get to a lane, homeguards do literally absolutely nothing. Alacrity is always useful no matter where you are or what you're doing, and it's saved my life (and secured kills) more times than I can count.


and
combo, and you will just die if they are ahead with no way to escape.