Twitch Rework Proposal

Rude Name··1 votes·237 views

Writing this on phone, I apologise for bad formatting/typos.

Basically, I think Twitch could use a stronger DoT peek-a-boo thematic, because his kit is so close to this. #PLEASE don't hate me, I'm just throwing ideas around Do feel free to give feedback and support

P: No change

Q: Make detect range grow over duration (start smaller, end up bigger)

W: Lower mana cost, increase size, lower slow Can be cast from invisibility (too OP?)

E: Lower mana cost, shorter cooldown, no cast time, single target cast Consumes poison for 15/30/45/60/75 damage per stack Reset on unit kill

R: Remove bonus AD, increase 2x/2.5x/3x passive damage Reduces attack speed by 30%/70%/90% Grants 0.5s of 50% MS after every auto Allow infinite Q recasts for the duration


What these changes should do is give Twitch a stronger identity. He'd be a lot sneakier, but less bursty. He would be capable of whittling you down from afar, and thrive off resets.

The best part is when he ults. Because of the auto slow, standing still is not optimal anymore. He has to move about with his Q, sliding in and out of camo, lining up his shots and hitting multiple people.

The only issue is this Twitch thrives over longer teamfights, but suffers a lot more in quick ones. I hope that Riot plans to do something about teamfight lengths, because they're usually more fun.

1 Comments

Daze Clover2 votes

i down voted you cause twitch is my main and i dont want him to be nerf right now

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