Quinn 5.6 Changes (just a bug that i know can be addressed with the vault fixes)

Wild Card Quinn·3/25/2015, 4:34:30 AM·1 votes·904 views

so im so happy quinn is finally getting some QoL love. I noticed Patch 5.6 will alleviate a lot of the issues with vault.

Now for the issue.

Vault is an interrupt. but it does not interrupt all melee auto attacks.

  1. Volibear uses rolling thunder and you vault him. -> You create distance and are not thrown back (Rolling thunder is an auto attack modifier)
  • This makes sense
  1. Singed Uses Fling and you try and vault -> you get flung and singed remains unaffected (Fling is a point and click targeted skill)
  • This also makes sense

SO!

  1. Zed tries to auto attack you -> You Vault him -> You get SLASHED (and usually die) .

Im not okay with this

I dont know if its because his Auto attacks are affected by his passive or because his auto attack animation executes faster but it makes the cases where Vault has priority very confusing.

Please anyone give feedback?

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