Devourer Fix and Challenging Smite fix
Im sad that these were some of the items i most looked forward to in the new jungle but became pretty crap because mainly... Warwick stacks each of them 6 times with no counter play thus basically instakilling anyone.
I liked the idea of attacking people with on-hit damage by focusing on an attack speed build.
So for the sake of other attack speed based champions (yi/adc junglers) can we change WWs ult to do the same damage but over less hits (like 3 instead of 6) so we can buff challenging smite and devourer.
Also for devourer it feels so underwhelming to build atm. for all that gold invested u only get 25 magic damage with + 1 per stack. unless your warwick who can get assists just by standing in a fight its almost impractical to stack unless u LIVE in the jungle. And even then you wont stack it enough to be relevant anyway. Can we get like 2x damage vs monsters or + 2 per stack or just 30-35 bast on hit damage (cuz 40 was too high and 25 is too low so something in between?)
and challenging smites incentive was to be able to fight against armor stacking enemies with true damage and now with the tank meta this can be so much more useful if we can actually utilize the true damage as on hit true damage.
TL;DR all im saying is i think devourer and challenging smite could use a little love but Warwick is seriously getting in the way change how many hits his ult makes so these items can grow.