@Meddler, would you consider removing Morde's W passive in favor of tweaking his base numbers?
We all know his Harvester of Sorrow's XP passive is not only really gimmicky but it's not exactly a very elegant way to make him succeed in a duo lane.
I'm all for making Morde more of a sustained damage thread like you so often advocate since it's a healthier spot for him rather than poof-> clone appears out of nowhere and decimates the enemy.
Him getting ahead early should not be decided by a gimmick but rather by him playing smart and having synergy with his support to actually gain levels and gold quickly by killing the enemy over and over again. You stated you want him to be this late game monster that dishes out a lot of DPS and yet his defensive scalings are rather mediocre if not even abysmally low.
His DPS is bound to him surviving long enough to get his damage rolling but him being rather squishy for a Juggernaut (Capital J) he does struggle if falling behind. For the record, Most other Juggernauts have base health around 2100-2300 and quite a bit of resistances to back it up yet Morde sits at a measly 1700, which is a whole 600 health less than Darius.
At this point his W passive has been nerfed enough for it to not really matter that much anymore so how about killing two birds with one stones and take away the gimmick in favor of more elegant solutions to make him succeed in a duo lane WITHOUT an unfair gimmick. :)
~M.M
(it's possible I missed some). Or just the ones in the "Juggernaut update" and beyond?
is considered a juggernaut