My concerns about the new runes

SlashStriker··2 votes·641 views

Precision seems to be the strongest rune Tree right now and and everything about it seems quite fine, but other champions that are not on-hit got many stuff that are not appealing for me.

if I play AP or AD champion that is focused on damage logically I want to build damage. But other trees offer too much utility and less any damage boosting stats


Sorcery Aerie (damage), Comet (damage) - Hard choice here. So basically I have to choose between damage or damage? What's the difference here? Put one of those on another rune tier so I can have both. Like I said – I want damage If Aerie benefits shields why isn't it Inspiration Rune? Seems more focused toward Supports

Orb (Shield), Manaflow (Mana refund), Ultimate (CDR) - what if I am Katarina? Where's my damage option? What should i choose? I want to deal damage, not be defensive with orbs and stuff

Celerity (move speed) - It seems that only Hecarim will benefit from it Scorch needs some scalings


**Domination ** Seems too much focused on Healing and barely gives any damage Hunters: Ravenous, Ingenious, Relentless – Non of these gives me damage and I would have hard time choosing any of those as damage dealer Eyeball Rune seems weak


Resolve Grasp of undying – This ability should heal more and damage less because it's what tanks want. They want to survive and be durable. So what's the reason you give Tanks more damage and less healing?

Conditioning – after 10 minutes you gain armor and MR. I literally have no defense before 10 minute mark. What's the problem having 6 armor and magic resistance at the start of the game and after 10 minutes to get additional 10% armor and magic resistance? I am tank right?

Iron skin / Mirror Shell – 3 armor / MR seems barely beneficial. With Lane Swaps those choices become useless So basically we lose 9 armor to gain 3 armor or magic resistance? Was 9 armor/MR the biggest issue in the league? Do you want tanks to have defenses early game or not? Rito make up your mind


**Inspiration ** I personally don't like how support role works in the league so I don't care much about it. But the only issue here is that you get no more passive gold regeneration. Supports would be pretty upset because you removed Bandit mastery and I think you should keep it as new rune. I would definitely prefer Bandit mastery over Dept Rune

4 Comments

Tenth Leper2 votes

The ONLY thing I agree with you on is scorch. And inspiration is not the "support" tree and it does have bandit (Kleptomancy keystone). If Kat wants damage why not electrocute?

SlashStriker1 votes

[{quoted}](name=Tenth Leper,realm=NA,application-id=3ErqAdtq,discussion-id=ZsOfrLE3,comment-id=0001,timestamp=2017-09-26T21:31:20.047+0000)

If Kat wants damage why not electrocute?

Pay attention I said nothing about Electrocute since it's a damage and this is what i want ok?

What i say is that some Runes is too much focused on utility/lifesteal

Orb (Shield), Manaflow (Mana refund), Ultimate (CDR) - 0 damage Ult cdr probably good but what if i just want damage. All 3 of those give no damage

In Domination Hunters: Ravenous, Ingenious, Relentless - no damage Domination is a bit too much vampirism

Understand? There are group of runes that give no damage. Each group tier should offer at least 1 damage option

Hong Kong Revolt1 votes

The ability to reach a target and a shorter ult CD are more important than flat damage nearly every time though. Nevermind that you only play Yi, whose only nondamage runs grants bonus gold...

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