8.24b

woodvsmurph·12/13/2018, 10:56:30 PM·3 votes·1,719 views

Ashe is probably one of the adc's most in need of buffs. Ezreal is one of the least in need of buffs. Why is ashe getting a placebo buff while ezreal gets several improvements to his damage when he's already one of the top meta adc's right now? Once again, we are seeing a complete lack of logic where Riot over-buffs crap to make it TOO good only to leave it there for several patches before replacing it with something else. Can we just maybe... idk fix the stuff that needs fixing and stop making certain champs stupidly strong without reason?

Akali - lower the DURATION of her stealth but increase how often it is up. This means less annoying play where opponents are zoned off massive creep waves under their tower. It means more strategic uses for akali in teamfights. Like imagine you go in and combo, do your stealth and get off 2 q's, zhonya once stealth runs out to buy some time, live for a few sec after zhonya and then have shroud up again. Seems like it would offer much more fair play and playmaking potential for both akali and her opponents rather than having one extremely long cd shroud you can only use once in an extended teamfight.

Nasus - really dumb change. Stacks isn't the problem. Crit gives adc's the highest in-combat movespeed in the game. Last time I checked... they do damage from range and melee's are supposed to close the gap and try to kill them. Well you add in even a half sec of cc from a teammate and said melee can only either 1-shot the adc or be killed before their gapcloser comes off cd to allow them to catch the adc again. Because it takes less than 8 sec for an adc to kill a melee in a teamfight. So by "helping" adc's with letting them braindead kite melee's, you've forced melee's to over-spec into damage compared with seasons past in the hopes of 1-shotting the adc. When they do it's not fair to the adc. When they don't and then have 0 chance to outplay and basically are forced to stand there attacking tanks or other carries and supports they will never stand a chance of killing all because they can't catch an adc that has 30+ more in-combat movespeed than them and got a whole 0.5 sec cc peel in their favor after being caught out... it's not fair for the melee. Fix crit movespeed to fall off in-combat or make it flat movespeed like it is for phage so that adc's aren't faster than melee's. Then melee's can spec more into durability in some cases and adc's have less to fear about being 1-shot with no counterplay while melee's spec'ing into some durability can feel good about having potential to catch the adc again before they die. Your current methodology has created a no-counterplay arms race between the two. Let them go back to the way they were meant to be played and both be able to feel good about it.

7 Comments

Killer of Night912/13/2018, 11:38:24 PM5 votes

Ezreal buff was a mistake made by moving some file around nexus blitz specific buff and nerf. They won't hit summoner rift and other mode but just nexus blitz.

Daddy ReTaric12/13/2018, 10:58:14 PM1 votes

Ashe need REAL buff... Ezreal Need to be nerfed but since he is top on popularity chart, he get buffed... again... for 3 patch in a row..