So turrets need this nerf.....why?

Glîtchy··61 votes·3,859 views

Were 15 minute games still TOO LONG according to Riot? What? we need like 8 minute games?!

68 Comments

bloom15 votes

turrets (on SR) are joke or something right now. After 20min any tank'd stand under it for hours and wont take any signicifient dmg..

ModAcademy Kayn20 votes

It's almost like they're tanks or something.

Limrick12 votes

A tank shouldn't be able to take 12+ tower shots with only 150 armor and not even blink. Full build, sure.

ModAcademy Kayn6 votes

I'd argue why not. That's their job, to tank stuff.

FearlessCreator4 votes

i'd argue why is this meta bad? adcs are meant to kill stuff so why is it bad if theyre killing teams 1v5? (basically your argument for tanks)

notice me Sin pi1 votes

it's bad if they are killing team 1vs5 cuz that team of 5 would also contain an adc; that means whoever right clicks first is given way too much advantage beyond needed.

ModAcademy Kayn2 votes

The complaint is that Tanks are tanking towers, during a dive. Guy says 20 minutes in, Tank obviously has some gold under him, and there are two people. Whether or not we talk about the other guy, it's a 1v2 twenty minutes into the game.

Tanks are meant to tank towers, they have defensive steroids, they have itemization, and they normally have the base stats. The complaint also ignores the tanks themselves, someone like Maokai or Zac could be healing themselves during the dive, lengthening it. 20 minutes in, I fully expect a 1v2 dive to result in a kill for the 2 people, especially if one is a tank.

I also don't like Hyperbole. He says that they can take 12 turret shots and be fine. Here's a video disproving otherwise. Unless having a second person there somehow makes him take less damage, he can't take +12 turret shots without dying. He can take exactly 12 shots at 20 minutes (The area I messed up recording), and 11 at 22-23 minutes in. He can only take 8 without his shield.

https://youtu.be/tY-6PsWz2mg

This is when they're with a Sunfires and a Ninja Tabi, level 9. It may just be me, but I don't see a lot wrong with this. 20 minutes in shouldn't be the "Risky dive" timezone, not even in longer games like most people would want. Dives are meant to punish squishy champions, not Tanks.

Now, perhaps it's someone like Maokai, who can heal even more during that time frame than Naut can prevent with his shield. At that point, Maokai would have to be taking both Autos and Spells to get that heal, meaning he's taking damage from the enemy champion. I don't have a friend... online at the moment to do damage, but he's not going to take 12 shots while also getting attacked.

ChaosThief1 votes

I think the issue is the combined efforts of a tank and a squishy diving someone. The tank basically forces aggro from the tower and can practically sit there as the squishy freely attacks the target during the time. Of course, the tank won't just stand there, they'll help with the dive by using CC or just helping with damage.

The issue isn't the towers doing too little damage, I think. I don't expect a tower to basically protect a player into late game, but until mid game would be nice (10-15 minutes in). The main problem is how a tower tunnel visions the target until it dies; if a tower were to switch targets because one enemy under its range was doing too much damage to another in range, then it would be another story.

ModAcademy Kayn1 votes

That still defeats the purpose of a Tank though, a Tank trying to tank a turret, if someone doing damage took aggro.

ChaosThief1 votes

Tanks also have other uses besides being meat shields. Typically they come with crowd control of some kind and they do a bit of damage (though of course not nearly as much as a damage carry)

The condition isn't just "doing damage" it's "doing too much damage". Maybe even swapping aggro if an allied champion (to the turret) dies, and aiming at the killer.

Yes, aggro should be played around, and yes, tanks should be able to force the turrets to hit them for a bit, but I don't think it should be so dumb as to keep wailing on the same target if there is one more threatening target in the area.

SpecterVonBaren1 votes

It's not like they're tanking the enemy carry, let them have something they can tank, what I hate is all the mobility we have in the game that lets people jump under a turret, kill someone, then jump out again with barely any damage on them.

jadelink1 votes

I wouldn't mind tanks being able to do that, it's that fact that an adc with an enchanter support can do that which bothers me, tanks and squisies are nearly the same to turrets 80% armour pen.

NineTailedMystic1 votes

There's a fine line

korg0232 votes

Bruisers,adc,supp,mage anyone can stand under it for hours. I had Lucian dive me under turret and go with more than half hp after taking 10 turret shots.

ModAcademy Kayn3 votes

Replays exist, wanna show some proof to that hyperbole?

Glîtchy1 votes

[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=BGjPzG0y,comment-id=0002000000020000,timestamp=2017-09-18T12:07:11.553+0000)

Replays exist, wanna show some proof to that hyperbole?

Is there even a way to get PBE replays?

ModAcademy Kayn1 votes

Are you in chronological mode, cause this was a reply to someone else, and I'm slightly confused by your reply XD

Cowseed11 votes

Downvoted because you never said what the actual fuck the nerf is :D

Please provide more clarity.

Handin Out Naps6 votes

How are games taking 15 minutes when your games average 28-44 minutes with like 2 20 minute games? Idk where you learned how time works but you may be kinda off.

Lauchmelder2 votes

{quoted}

How are games taking 15 minutes when your games average 28-44 minutes with like 2 20 minute games? Idk where you learned how time works but you may be kinda off.

There's a difference between games being decided after 10-15 minutes and games lasting for 30+ minutes because the winning team's too stupid to end.

parrot66326 votes

i call bullshit and upvote hoarding

show me the source and i'll admit i'm wrong

BALDG1VEN BOOMER5 votes

Turrets are a meme dude.

FireDrizzle4 votes

Don't tell me, every 3 hit passive destroys a turret and every empowered auto removes half a turrets hp. With the exception of Nasus Q, which can now destroy a turret with 1 hit.

Sp33d Zer04 votes

"Games are only 15 minutes! WTF RITO" Same exact time on the boards: "WTF, every game is decided by late game marksman"

EkyonKun1 votes

The "Late Game" being like, level 11. Since according to Riot "[Lee Sin] has no hard crowd control in the early game" Meaning early game stops at around level 6. These are Riot's own words, mind you.

Jorencice3 votes

Pre season isn't out yet.

They will probly buff turrets.

ZephyrDrake8 votes

{quoted}

Pre season isn't out yet.

They will probly buff turrets.

doubtful, one thing Riot has made clear over the years is that they do not want turrets to receive any positive effects (outside of Janna's shield) or have them be of any significant threat past lvl 2

LordKentravyon2 votes

{quoted}

Pre season isn't out yet.

They will probly buff turrets.

I wish that wwre the case But i can't be ao sure

I've said the exact same thing about a couple chanes that nerfrd turrets (most recent being new rift herald) and the buffs sadly never came

Now i just can't have faith in it

PopcornBunni1 votes

{quoted}

I wish that wwre the case But i can't be ao sure

I've said the exact same thing about a couple chanes that nerfrd turrets (most recent being new rift herald) and the buffs sadly never came

Now i just can't have faith in it

Don't forget buffs to AD itemization that came at the same time.

item 3031 65 AD -> 70 AD, cost lowered by 200

item 3812 65 AD -> 75 AD -> 80 AD

item 3508 65 AD -> 70 AD, cost lowered by 200

item 3072 70 AD -> 75 AD -> 80 AD

item 3094 Energizes 25% faster

SpecterVonBaren1 votes

Don't forget the cost decrease of BF sword by itself!

Kídá3 votes

Games should be decided in champ select. The winner being the team that stacked the most meta ADC's

Chembaron Yamada3 votes

That is not the first time I see you claiming this. Don't spread misinformation like that. The only change they were testing on the PBE was that Caitlyn is able to use her headshot on turrets.

Maybe it is true that you tested other AA modifiers and they worked. However, since that is nowhere to be found in the change logs, then it is most likely that this was just an unintended bug. A bug is not a nerf. So please stop causing panic among people if there is absolutely no reason for it.

ModWulf Helhammer2 votes

What nerf?

Birbonius14 votes

i think he's talking about the new rune which lets tank deal a good damage on turrets after a few seconds

Glîtchy22 votes

{quoted}

i think he's talking about the new rune which lets tank deal a good damage on turrets after a few seconds

That and ALL AA modifiers (Yi wuju style, Cait headshot, Irelia true damage, Yorick Q, Fiora crit, etc) all now deal true damage/crit to turrets

Marshbouy9 votes

That's just plain asinine.

Glîtchy2 votes

{quoted}

That's just plain insane.

Ikr, why not let Veigar ult be used on turrets now? Because turrets aren't shitty enough

Marshbouy15 votes

NEW ITEM: bomb satchel 300g instantly destroys any tower in the game.

TBH i wouldn't be surprised if this gets added sometime soon.

ìTrash1 votes

{quoted}

300g instantly destroys any tower in the game.

TBH i wouldn't be surprised if this gets added sometime soon.

Its called Rift Hearld and guess what... ITS FUCKING FREE item 3513

ModWulf Helhammer2 votes

So I've seen the Caitlyn headshot working on turrets as part of her potential changes on the PBE currently, but can you point me to where those other claims come from? Just tested them all, and they don't do anything. Fiora crit, Irelia and Yi true damage, Yorick shovel, none of them do any extra damage with those abilities.

Glîtchy1 votes

{quoted}

So I've seen the Caitlyn headshot working on turrets as part of her potential changes on the PBE currently, but can you point me to where those other claims come from? Just tested them all, and they don't do anything. Fiora crit, Irelia and Yi true damage, Yorick shovel, none of them do any extra damage with those abilities.

They did when I tested

{quoted}

WAIT WAIT WAIT

Yorick Q normally doesn't do neither of them,does he have that true damage shit too or is it just on attacks that normally have it?

(also,what about normal aa crits? and where did you find all of this?)

Regular Rita won't work, has to be a passive effect or ability that causes it even with0% crit rate, Yorick Q doesn't proc it's empowered AA on turrets presently but it will once the patch comes around,

ModWulf Helhammer3 votes

Give me a link. Because I don't see them planning to that anywhere. When did you test it?

And you have to individually reply to the other person, they don't get a notification otherwise

Birbonius3 votes

WAIT WAIT WAIT

Yorick Q normally doesn't do neither of them,does he have that true damage shit too or is it just on attacks that normally have it?

(also,what about normal aa crits? and where did you find all of this?)

Papa Rinky1 votes

Citation Needed

KoKoboto2 votes

What nerf? Where?

Lighten2 votes

Nasus I'm ready for this.

xJLx MCHammer2 votes

What nerf?

Jayce Top2 votes

Lol, I built thornmail first item on Nasus at level 8. Tpd bot lane, went under their tower, tanked 8 tower shots and only went down to 60% health. We got a triple too. Towers need a buff if only 1 item can counter them.

ˉˉˉˉˉˉ2 votes

Sorry but calling out random bullshit without any source or at least info on WHAT THE ACTUAL NERF IS, I'll have to downvote.

korg0232 votes

How many posts about turret we need before Riot even adress it or respond to us? YEAH RIOT WE KNOW AND WE WILL NEVER STOP! buffturrets2018 campaign is gonna start soon!

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