Tank Support Mr Itematisation improvements
After seen how the
line was done I believe this line could recieve a similar treatment for an already functioning line:
#New Item
- Recipe:
(450) +
(150) + 150 (=750) - Stats: 30 Magic Resistance, 75% Base Health Regen
- Unique Passive: 5% reduction against magic spell damage
#
Locket
- Recipe:
(1100) + New Item (750) + 350 (=2200) - Stats: 30 Armor, 60 Magic Resistance, 75% Base Health Regen
- Unique Passive: 5% reduction against magic spell damage
#
Adaptive Helmet
- Recipe:
(1200)+ New Item (750) + 850 (=2800) - Passive unchanged
- (cdr removed)
The passive could need some tweaking but the general idea is their. The direction aims for two things:
- Making
more intressting to buy - Cleaning up the buildup of

The remove of the cdr or adding cdr to the new item is up for debate. An alternative idea is to add cdr but with a condition like only after 10 minute or restrict the cdr to their ult or non-ultimate abilities:
- Unique Passive: Gain 10% cdr on your ultimate
- Unique Passive: Gain 10% cdr on your non-ultimate abilities
- Unique Passive: Gain 1% cdr every assist (capped to 10%)
- Unique Passive: Gain 1% cdr every miniute (capped to 10%)
- Unique Passive: Gains tempory 2% cdr every second while in combat up to 20% for 4 seconds (cannot overcap cdr)
- etc...