@Xypherous: Why are tower-saving mechanics not looked into? Why must it always be tower destruction?

darkdill··3 votes·304 views

With all the means of boosting a player's ability to kill the already-bad turrets in this game, I don't understand why there isn't an item or something of the sort that lets you temporarily protect a turret from damage (outside of Janna or Bard). Sure, the Fortify Summoner Spell was bad because it made EVERY turret invulnerable to damage, but wouldn't an item that only protects the nearest turret be more acceptable?

If this very line of thinking is wrong, why is that?

7 Comments

Only Play Darius3 votes

Janna

Laraso1 votes

Bard

Shiroi Kitsune1 votes

I definitely think this is something that should be looked at again. Of course, one thing is that this kind of thing would boost game times, which is not something that is necessarily a positive.

darkdill1 votes

There's a limit to how short games should be. Having a means of making one of Nasus's Q's not deal half a tower's health in one blow would be handy.

Shiroi Kitsune1 votes

Out of curiosity, what kind of changes would you suggest?

darkdill1 votes

Maybe an addition to Ohmwrecker's active where if you use it near an allied turret, it gains a barrier that reduces all damage dealt to it by ~80% for 3 seconds (not including true damage, so it won't work against a Heavy Hands buff).

Leti the Yeti2 votes

well luckily by the time Nasus 2 shots the tower, it would be 60 minutes into the game

and most games tend to always last 20 minutes, or ateast I've never been able to end a game before 20 minutes... unless they excessively fed and we got our builds done mad fast ;l I think that's pretty acceptable limit to how short games should be

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