Assassins feel bad?

Gladiore67·12/1/2016, 6:14:44 AM·3 votes·578 views

Idk how to kill someone as say a fizz or ekko right now. As fizz vs say...a twitch and a thresh lets say i'm pretty fed and land a max range ulti. Well then thresh uses locket which is like 400 damage his redemption and then theres his kit then there exhaust then theres twitch sums. I feel like even if i do everything perfect theres just too much to protect squishys now :\ like how well can i play that to get through double twitchs hp

2 Comments

Avienal12/1/2016, 7:27:05 AM1 votes

{quoted}

Idk how to kill someone as say a fizz or ekko right now. As fizz vs say...a twitch and a thresh lets say i'm pretty fed and land a max range ulti. Well then thresh uses locket which is like 400 damage his redemption and then theres his kit then there exhaust then theres twitch sums. I feel like even if i do everything perfect theres just too much to protect squishys now :\ like how well can i play that to get through double twitchs hp

First of all Twitch has a annoying way to get out of combat by using his Q to stealth and move speed burst from it, not to mention his 'poison flask' can act as a good way for him to slow harass a target. Thresh is also on my list of scummy support types who can also go past 'plain support', in thresh's case its that he can also be played like a AD champion, stack souls to turn into a super armor/damage dealing stack tard even if he has to cover any armor he won't gain from leveling thru it. Never the less he has ways to harass pull you in, harass shove you away, interrupt 'channel' sort of abilities, blitz'crank hook you and not even count his high damage box that can super slow you to boot. Oh and said Q hook lets him pull himself towards you too, alongside being able to semi'drag you a bit. Thresh basically gets alot to his kit like a Yasuo and not enough on the downside department, like maybe he should be forced to lose some souls every time he dies.

If this was a ADC/Support combo you were up against whether you were mid laner or jungler then its pretty obvious one of your issues is likely you should NOT be trying to gank them when they are together are close enough to eachother to re group, Assassins are technically not suppose to melt a target's health bar in a instant unless they are squishie and should still fall back on harass instead to spook the enemies from being aggressive on pushing towers, so your team can catch up or you can get a better chance to op for a kill secure by jumping into a fight to tilt the battle by eliminating the key target with high damage which likely already took a good deal of initial damage from the 'opening trade'.

Ekko i would not consider a nice opponent anywhere because he was part of the 'Assassins playing like Tank' schmick that was happening for a while and he can still do it and become this super scummy type of jungler who will harass steal your jungle, harass steal dragon and so on. Doesn't help he pulls the same gag as how tanks normally fight by making it a prolonged fight, except its become with both things, them just constantly harassing and CC'ing you from being able to run away and they melt your health bar with just 1 damage item and 4 tank items and 1 boots.

Fizz is technically a major exception and more of a wonder why would you have trouble with him, in jungle i would think he would have some starting issues, less you make prime use of his W's refund/cooldown lowering gimmick that is ridiculously great for wave clear and mana efficiency. Get Lich Bane, get Sorceror's shoes and if you aren't blasting 500 to 1000 health or more off a target thru the combine use of Q to proc on hit effect plus set up mark, E if necessary to dodge initial CC from target, slow hit'm in the process then W to detonate that triple up damage active alongside another auto and likely Lich bane's proc again then you must be doing something wrong to pull off that damage melt combo.

That or you tried to dive into a enemy team of 2 or more with no team mates nearby to back you up if things get hairy. Assassins never aim to do prolonged fights, if they don't take out one of 2 targets in almost a instant then they are sorely screwed and they need the element of surprise to give them the window to blast out the damage before they get hit with CC or the targets proc defensive measures to shunt out your damage blast.

[slayer-jinx-unamused]

Either way unless you are extremely well adept and know the flow of champion builds and what not, especially on the enemy team, Assassins like Fizz and Ekko especially when build AP damage 'properly'(namely being squishie but high damage) should not be diving groups of 2 or more champions(Since they are damage dealers not tanks who can take a bunch of damage and shrug it off like it was nothing) and expect to instant maul them unless they have kits that let them blow up one of the enemy champions quite fast and deal considerable damage to the other one (preferably the latter being the 'support' who barely has any damage build on them) so they can atleast force them to flee or deny them the idea of trying to revenge kill for their 'team mate' because they'd likely get themselves dead too and just fed the Assassin even more).

Sadly we have too many a number of champions who either want to middle finger the norm in every lane or just plain dominate against literally next to all other champions that go into that lane, yet they get away without any proper re-tuning done to them to stop letting them be constant pub'match bullies.