Zyra in season 5
So my understanding is that Zyra was intended to be a mid laner. Her high utility and base damage also made her appealing as a support, yet after just a few nerfs to her base damages, she is no longer seen played in either role.
So my question is, if she's supposed to be a mid laner, what matchups and team comps is she to be played in, and why would you choose her over another mid? In theory, her kit should allow her to zone enemies just as Orianna, Syndra, and Heimerdinger are able to do. Trouble is, her plants don't last long at all, are very, very easily killed, and will only attack champions when you are autoattacking them (putting you in range of their abilities and defeating the purpose of using them to zone) or there are absolutely no minions around, in which case they will be farming from a safe distance with ease. For a mage with no mobility or tankiness, Zyra's damage is easily avoided and her base damages are highly underwhelming for how difficult it can be to land.
It just seems like a champion with as cool a theme and kit as Zyra's deserves a better pick rate than Urgot. I mean, we're talking about a champion popular as recently as Season 3 and is nowhere to be seen. Even just some small QoL changes would probably do the trick. For instance, allowing her plants to prioritize champions, so they can't simply drop aggro by walking back and then killing them. Maybe some changes to her plants to make the use case for the different types more distinct. Or, in the interests of making visual cues meet expectations, make Rampant Growth provide more durability to affected plants so they can actually survive in team fights, or increase their damage output? Honestly the 50% attack speed boost seems so weak, I didn't even know her ult buffed her plants at all until a few months ago.
Lastly, and this is more in keeping with my own personal interest in diversifying jungle picks (as well as strategic diversification), but Zyra technically CAN clear the jungle, although her early clear is painful and dangerous, and even a minor mistake can result in an execution. As the only possible Mage jungler in league right now ( I don't think Morg can do it anymore, and Nidalee and Diana are more like assassins), is there any chance she could get some buffs versus jungle camps? That way even if she can't be well balanced as a competitive mid laner or support, she could at least have a viable, if niche role in the game. Something as simple as allowing her Q to knockup or stun jungle creeps could be enough, or maybe an increase to her damage vs monsters. Something jungle-specific, like what was done for Nidalee.
Oh, and the massive delay on her passive makes it clunky and horrible feeling. If it's worth saying once, it's worth saying a hundred times I guess. Seriously, it's already a skillshot with a small hitbox.
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but the reality is that they're taken down way too fast and due to the slow being kind of sucky, you can just run past them without much trouble. Also, personally when I'm doing a full combo it's hard to spawn the desired plants and I always just end up with two of the same depending on whether my Q or E hits first. The thing is, it largely doesn't matter because the plants don't have a hugely unique identity, especially if you have
; besides, if the enemy survives the combo, they can just walk outside of plant range. It could be interesting if her ultimate gives each plant a secondary aspect, on top of the attack speed increase, or even if it just accelerated their current features (higher range on thorn-spitters, stronger slow on vine-lashers).