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SR VU terrain coding & Jarvan's Ult

archonshope··11 votes·1,274 views

If I understand it correctly you have been codding the terrain again for the VU, to achieve a closer match between what people see visually and the actual terrain. Will this have an impact for Jarvan's ult or could you do something similar for him ?

This is a really old bug where people can walk through jarvan's ultimate or use an ability to glitch past it. Example : Vayne tumbling, or Riven with her E ?

tl;dr could you code the terrain for jarvan's ult again so that it now literately becomes : "creating an arena of impassable terrain"

People still should be able to flash over it or wall jump it like any other wall. At the same time people shouldn't be able break free of his ult using abilities that normally wouldn't let them get over normal walls.

5 Comments

PhailRaptor5 votes

From what I have seen Rioters respond with in the past, they are not able to make truly impassible terrain on a temporary basis. Instead, they have to make it with "units", like minions, to occupy the space and prevent standard movement. The same principle is used to make Anivia's wall, a series of units arranged in a line. Even Trundle's Pillar is a single large "unit".

In the case of Tumble or Valor, it is a movement that does not cross terrain. However, it does ignore unit collision. Since Aniva's Crystallize, Trundle's Pillar, and J4's Cataclysm are creating units, not actually terrain, the side effect is that "smaller" movement abilities are able to cross them.

Ultimately, it comes down to the capabilities of the game engine. If the engine is able to support temporary terrain, then the change should absolutely be made to make these abilities make more sense. But if it cannot, there really isn't anything Riot can do about it.

Would just like to point out, though, that in the case of both Vayne and Riven, J4's ult really shouldn't be too much of an impediment. Vayne can just use Condemn to push J4 out, conveniently receiving a nice little "peel circle" of protection. Riven's 3rd Q is able to jump walls thin enough, which would definitely include J4's arena. Actually, if anything, making the arena actual terrain would be a sizable buff to Vayne, because instead of ejecting J4 from the arena, he' be stunned against it while she shreds him with Silver Bolts.

And then, suddenly, Poppy/Anivia becomes the most terrifying lane in existence.

Tapu Fini5 votes

I remember my disappointment upon trying a poppy/anivia lane, finally getting my lane partner to set up a perfect wall, only to go barreling through it.

Sad days.

archonshope1 votes

That's indeed a bit of a problem. If you look closely, jarvan's ult consist of 12 smaller walls placed in a circle.

I don't know much about programming or game objects, but the only way to solve the problem is to rework his ult as one solid unit without any gaps like you have now between each of the 12 small walls that are part of the circle.

Or do you think simply making the units slightly thicker would help in anyway to make Jarvan/anivia walls impassable terrain ?

EDIT : Hope someone from riot could iterate a bit on the problem and how they could change it or why it's not feasible.

Tyverus2 votes

Also vayne pin just pushed enemies through the wall, doesnt min them to it. :/

Dom1nati0n1 votes

This is mechanics. And good points on mechanics. I like it. I'm glad someone is pointing this out. This could use more upvotes. There are issues clearly with anivia/J4 walls.

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