I wish there were more than 3 lethality items

rtbf76109271··4 votes·854 views

Not because you can't get enough of it currently or because it's too weak (obviously the opposite, but toning them down is a separate topic). I think this because if you want armor pen you have the 3 item package item 3142 item 3814 item 3147 and that is ALL. So this means every armor pen champion or build just spams these and there is no meaningful choice.

When you compare this to crit items, there are six possibilities item 3094 item 3031 item 3085 item 3087 item 3046 item 3508 and you would never build all of them even if you actually sold boots. So this means the order you buy them and which ones you buy changes a lot based on the champion and possibly situation. So there is no "crit build" which all crit champions all use, unlike lethality where the 3 item package works on a huge amount of champions both melee and ranged.

If there was an issue with "too much" lethality late game where you just do too much damage with 5 lethality items, they could just change the slope of the lethality-armor pen line to accommodate that late game. Meaning lethality would scale worse to accommodate the fact that more lethality is possible. Or possibly give it diminishing returns like huge amounts of movespeed.

Just seeing some variety in the lethality builds would really be great IMO since right now it's item 3142 item 3814 item 3147 on way too many champions

4 Comments

Asayake 5150glow1 votes

I'd say they have to be Unique passives, because armor pen in of itself scales with the lower your enemies armor, and the more armor pen you have, the less armor your enemy has.

If there were five, we would see Zeds building 5 Lethality items, with the only variation in build order, or maybe not depending on stats.

Vekkna1 votes

Mages be like...

WHAT item 3151 ARE item 3020 CHOICES

Erockandroll1 votes

I kinda agree, mainly in the sense that there should be more variants in the effectiveness of certain items within that sphere. (Personally thinking EoN should be a less slot efficient item, picked up more for the active itself.)

If the whole of Lethality was spread out on more items, each with differences in their passive/actives, it would give Assassins more choices.

Dantes Dash1 votes

You have a good point about the lack of choice in lethality builds. The problem is the great value you get by stacking it. Perhaps a lethality cap could be considered? Like with cooldown reduction. Say max 50 lethality or something.

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