[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=8l9xVKoY,comment-id=00010000000100020000,timestamp=2018-11-30T22:29:24.847+0000)
@game knowlage from outside sources.
No reason for them to do this ever. They want players to test and learn. Curious about an interaction go test it. Mobas got a rough burden of knowledge on their players, this is how its always been. To require the company to provide a up to date list in client is pretty much the same as asking them to put the entire wikis worth of information into the client. and pay some one to do this and maintain it. And honestly as devs the probably would rather see players take tests to a game and spend more time playing the game then sitting in client reading.
Interaction is something else than knowledge about the game. Many things are not that obvious how they are look like on the beginning and they are need some explanation but why we should look for those explanation somewhere else than in game? It is like to buy some thing. If you will do you can be sure that manual guide will be included with the item you bought.
For example, I have learned that "slowdowns" from skills and items are not sum up - only becouse not so long time ago - one player I played against told me that. So think, how many games I could loose just only becouse "things not working like logic lead us to think".
For example, I have learned (only becouse not so long time ago - one player - which I played against - told me that) that "slowdowns" from skills and items are not connecting like 1 + 1 but only strongest "slowdown" remains. So think, how many games I could loose - just becouse - things are working in different way than logic lead us to think.
If not this player - probobly, I could never know that I'm making that mistake because information about "slowdowns" is included only in patch 5.13. Please, do not say that we have to read every patch note to learn how to play the game. Teoretycly we can but some of patch notes include informations about elements of game that eliminate other elements and some patch notes just only informed us about basics things. there is no systematics in this. It is difficult to expect from players to read every patch note moreover if those patch notes contain information that may be mutually exclusive.
Trial by error to improve in a game is nothing new for gamers, its an online game, is there any reason we need to assume a player cant use a search engine here? Be realistic be pragmatic, does it make sound logic for riot to spend resources on creating a massive in client data base of game information relating to individual champion to item mechanics when several already exist and cost them nothing? Players are not forced to do this, you can learn a lot just by playing the game. Hell most folks learn better by experience then reading.
Some of players can do, and some of them do not. Like I wrote before - knowledge for example about "slowdown" mechanics it is not logic and it is almost impossible to learn how it works for real by just only playing the game.