Karma gameplay update - from no identity to a battle mage that can support

AFilthyCaitMain··5 votes·441 views

#NOTE: THESE ARE CONCEPTS. THINGS CAN BE TUNED (EG: NEW Q AND E WITH PASSIVE/MANTRA)

New:

INNER FLAME: Cooldown changed to 10 / 8 / 6 / 4 / 3 from 7 / 6.5 / 6 / 5.5 / 5

"MANTRA BONUS - SOULFLARE: Karma fires a ground targeted blast of energy that detonates on second cast or reaches the maximum range.

Second Cast: Detonates and deals 25 - 175 (+ 10% AP) bonus magic damage and leaves of a circle of flame that slows enemies by 10% (+ 7% AP). After 1.5 seconds the circle detonates dealing 50 - 350 (+ 40% AP) to enemies in the area."

"MANTRA BONUS - RENEWAL: Karma is healed for 5% (+ 5% per 100 AP) of her missing health. If the link is not broken or the target dies the root duration is increased by 0.5 - 1.25 seconds and Karma is healed for 5% (+ 5% per 100 AP) of her missing health."

"MANTRA BONUS - DEFIANCE: The shield overflows with energy, absorbing an additional 30 - 150 (+ 60% AP) damage and bursts to do 70 - 170 (+ 30% AP) magic damage to nearby enemies. Nearby allied champions gain shields that absorb 20% as much as the initial targets shield. All champions shielded gain 30% (+ 4% AP) movement speed.

Karma's identity should focus on being a mage that is able to support, like Lux, but with more tools to support with. Right now, Karma has no way to be a viable mage. Sure you can take her mid, but she usually builds support items when going mid too.

EDIT:

Renewal new effect concept: Heals Allies that step through the tether by 10-100 (+ 20% AP) and damages enemies who step through it by 30-180 (+ 30% AP).

The point is to encourage her to use her kit to the fullest by putting herself in risky positions but also get high rewards from it.

5 Comments

IxtaliKing1 votes

Hey AFilthyCaitMain, I think your instinct to tackle Karma's issues via her Mantra is pretty much spot on. There are 2 things I'd like to question though:

  1. If you make her RQ ground targeted (which is something I advocate), why have it detonate at max range or require a recast to detonate?

  2. Bringing shield back is great, but why with such low damage values?

AFilthyCaitMain1 votes
  1. That way she can control more of where its going. If it just fires on first champion it doesnt fix her problem of lack of backline reach.

  2. Her shield damage can most definitely be tuned, but it should get too powerful as to avoid overbuffing Karma Support

IxtaliKing1 votes

That way she can control more of where its going. If it just fires on first champion it doesnt fix her problem of lack of backline reach.

Being ground targeted and ignoring unit collision addresses that. Having to reactivate the RQ to hit an enemy within max range sounds like it would be awkward.

Her shield damage can most definitely be tuned, but it should get too powerful as to avoid overbuffing Karma Support

Something that could be considered is the shield bomb having a delay and/or telegraph. Increases counterplay and could allow for a powerful spell.

AFilthyCaitMain2 votes

So are you suggesting more like a lux e? Because thatd work too.

IxtaliKing1 votes

Yeah, it's a lot smoother that way.

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