@Riot, Can we at least buff Grasp a bit?
Let's be real here, with SotA gone and CoC only benefitting a certain type of champions Juggernauts and other bruiser type of characters are kinda screwed over a decent Keystone choice if they want to invest into Resolve.
So how about we at least buff Grasp a bit after it had been repeatedly nerfed?
I was thinking of a stack system to Grasp:
-combat generates a stack of Grasp every 4/3/2 seconds (on levels 1-6-11) (-Getting AA'ed from range generates stacks faster; one every 2.5-2-1.5 seconds?)
AA's expend the stacks for one of the following effects: 1 charge: Drain 2% of your maximum health as magic damage on your next AA 2 charges: Drain 3.5% of your max Hp as magic damage 3 charges; Drain 5% of your max hp as magic damage as well as stealing 5% of the enemy's MR and armor
this would not only reward Juggernauts and tanks during team fights once they reach their targets but also give them the tools to punish ranged aggressors in lane if they manage to close the gap and engage in some trading
I made sure that one stack trading is a bit worse than on live but if you manage your stacks correctly your trading becomes really good, rewarding smart play and knowing when to engage. On the enemy's part it'll be the other way around, knowing when to disengage and deny the discharge
Thoughts?