Jinx rocket mode needs to be free
It already has a tradeoff, lower attack speed. Now make it free.
It already has a tradeoff, lower attack speed. Now make it free.
Lower attack speed is the trade off for aoe damage. What is your point?
You and Lyless would get along.
It already has a tradeoff. We dont need ANOTHER tradeoff by adding unnecessary mana cost.
It also grants you extra range that increases with the level of Q, i think the mana cost is fine. Just try to manage where you use rockets and you'll be ok
ok lets look at the perks of Rocket mode:
Now lets look at the trade offs:
Thats like, 3 goodies for 2 badies. I win.
It's an ability, so it has to do more good than bad otherwise the champion becomes useless, unless they are kog'maw
By that logic, Nidd and Elise's Rs should deal damage. But they don't, because its not how they work.
Or Aatrox for example, he can either heal himself via every 3rd strike, or deal extra damage, but not both at the same time. Its a fair tradeoff.
Look at Jinx' Q as a ''shapeshift''. Kinda like Jayce's weapon.
Its already very powerful as it is. You get More damage, more range and AoE on top of it. The tradeoff is minimal.
Sure you pay a bit of mana, which is barely noticable mid to late game, and can be compensated through items. And the attack speed ''slow'' can be cheated by gaining 3 stacks of attack speed from the minigun form.
Idk why people try arguing with facts like these. Removing mana cost on her rocket launcher would make it broken beyond the earth. There is a good reason Jinx is broken late game currently, its precisely because you can negate the mana cost via ER.
How does that say that nidalee and elise ults should do damage, those fall under the do more good than bad category otherwise they would be useless, it allows them to change their kit for their current situation which is extremely useful, it does much more good than ban.
Your logic baffles me a little bit how you compare those to jinx rockets, for every situation their are tradeoffs, but the ability will always have to do more good than bad otherwise it's not a good ability.
Jinx rockets are about even with the good-bad ratio, it's generally not a great ability until later in the game where she shines.
It's an ability, so it has to do more good than bad otherwise the champion becomes useless, unless they are kog'maw
I apologize I misread what you wrote up there, I read ''It's an ability, so it has to do damage'' (as in the 110% damage from rockets wasn't a ''vaild'' tradeoff or something)
I understand your point, forget everything I said about nidd and Jayce, its irrelevant.
But I still disagree that Jinx' rockets should be mana free. It is clearly an advantageous option with very little down side past the mid game, removing the mana would break jinx. I stand by that opinion.
If her rockets were free, not only would she be broken, she would just have to use her rockets on everything, instead of having two for different situations. You can't just wave clear with rocket, because it's mana costing. It keeps her balanced. Besides, I like her the way she is!
Oh I never agreed it needs to be mana free, that's the only thing stopping her from being Lucian-level oppressive early game while still being a late game hyper carry.
I just think it should function a bit better early because the 15% total attack speed reduction is atrocious, it feels really clunky and you will often cancel the auto because the rocket is halfway to the target but with your current attack speed, it's technically not a completed auto and you can't move yet.
Maybe something QoL, like speeding up the rocket animation so it doesn't feel so bad to use early, or changing it to be 10% total attack speed instead of 15%.
yes they would. btw did lyless get banned? Havent seen him in so long
Nah, he just made a new account by the name of Lywoe thinking that would be a holy grail to reaching silver. Obviously he feels the evil gods of ''elo hell'' are punishing him, and it has nothing to do with his skill or knowledge.
yep that sounds about right
You:Jinx has 53% win rate but it isn't enough.MakeJinxop.
[zombie-brand-facepalm]
Win rate doesn't mean the champion is in a good spot, mordekaiser jungle had a 55% winrate last patch, but he's still a garbage champion and needs a major update (both mechanically and visually)
Jinx I feel is ok but with armor pen builds running bottom lane, the meta really puts her in the dirt for right now.
Win rate doesn't mean the champion is in a good spot, mordekaiser jungle had a 55% winrate last patch, but he's still a garbage champion and needs a major update (both mechanically and visually)
Jinx I feel is ok but with armor pen builds running bottom lane, the meta really puts her in the dirt for right now.
Mordekaiser play rate is very low so Mordekaiser win rate doesn't mean but Jinx's win rate means!
Jinx's win rate doesn't mean much, this meta sucks for her and many other aa based crit adcs.
Jinx's win rate doesn't mean much, this meta sucks for her and many other aa based crit adcs.
53% win rate is high for a champion so Jinx doesn't need buff.
Win rate doesn't determine what needs a buff or nerf.
Win rate doesn't determine what needs a buff or nerf.
Actually it does. Ashe has the highest win rate of all adc's, and Riot is nerfing her.
Win rate is often a result of a champion being above average, which is when they get nerfed, win rate isn't what determines if they get nerfed, how they are performing and why they are performing that way is.
yes please give to jinx more atck speed and an aoe large as the map [slayer-jinx-unamused]
So basically just give Jinx insanely strong early pushing power for FREE?
Its lower AS is made up for by its high AoE damage. Making it manaless means you're taking low AS champs like Jhin and Graves, and champs that need to spend mana to clear minion waves like Tristana, and and giving them a big FUCK YOU to their face. Plus she's already enough of a psycho with that Ult and Passive of hers, let's just not change it.
Buy essence reaver, get 100% crit, you can literally have infinite rockets
Just build
on her. You get crit chance, damage, cdr, and you regain mana with every crit you do, making the mana expenditure non-existant on her rockets.
Cdr isn't really that great on her, all you have to do is know when the correct situation are to use rockets and you won't run out of mana spamming them. ER still ok if you wanna build it but personally i wouldn't
I build it because it is one of the few items that give both damage and crit chance, which works well with infinity edge. The cdr is a nice bonus because I can get my snares down more often and have my ult up much faster.
You're better off going bf - atk speed- ie - boots -lifesteal - more atk speed - armor pen (regard or reminder)
CDR is wasted on her, and the crit from this item is wasted because Jinx usually gets
and 2 of the
items already near max crit. I shouldnt need to buy an item for mana as Jinx.
Never said I only got
on her. I always build
first then the
in which I then build
and
. At that point I have good attack speed, crit on every attack, have no mana issues ever, and 40% cdr which lets me get my snares down more often to keep myself safe and send my ult up to top lane to help him out from time to time without worrying about very long cooldowns.
Thats a terrible build because you have no attack speed. Riot nerfed her base attack speed AND her rockets attack speed so its so shit one attack speed item has little effect. 40% cdr on Jinx is useless.
You're forgetting the last two inventory slots.
Which would be reserve for
and an anti tank item or another attack speed item.
Jinx needs
and later 
Thats already enough AD. You NEED 2 attack speed items to deal damage.
Then again I looked you up and it looks like you last played ADC 5 months ago and you went 0/8 with 
Go ahead try to tell me how to ADC
ITs a 2 for 2 trade, Range + AOE at the cost of AS and Mana. Seems fair, Any Questions?
I actually like Pow Pow better anyways lol.[slayer-jinx-catface]
.....why
Jinx doesn't need buffs. The fact she is immobile is really her only weakness. And even that is amended for with her passive. Honestly, she's one of the easiest ADCs to play, just because she can be as safe as she wants, and in teamfights if she has any semblance of a front line, her AoE-Crit-700range-100%damage rockets just melt teams (pair it with a runaans for extra lols)
There's a reason she was top tier pick since release until the ADC update made other ADCs on par with her
Why are you always complaining about the wrong things?
Why downvotes?
Look at the comments.