Can Void Staff get the LW treatment?
As in give it an intermediate item which gives bonus magic penetration and have it build out of Blasting Wand. Really, just something to help fill out that gap where you're sitting on 1365g.
As in give it an intermediate item which gives bonus magic penetration and have it build out of Blasting Wand. Really, just something to help fill out that gap where you're sitting on 1365g.
Or...how about we reduce how available armor/mr are and get rid of void staff/lw.
I dont want the ap pen item to be trash as well tho
lul
Well it would have to be to some extent, that's why I suggested it have bonus % pen. Having normal % pen on a component item would be a bit too much.
Should the finished Void Staff have bonus magic pen as well? Because that item would be kinda trash then..
It shouldn't in my opinion, since magic damage is applied in bursts in most cases, I think normal %pen on VS is fair. It's just that if we do get an intermediate %mpen item, it should be bonus pen so it doesn't become a rush and upgrade later item.
It wouldn't work out. If you wanted to make it similar to lord doms, morellos passive would be useless, and liandries would be too.
I'm not asking for AP LDR or MR, VS would stay the same, it's just a recipe change. Instead of Blasting Wand + Amp Tome + 1365g, it'd be Blasting Wand>intermediate mpen item + amp tome + combine cost.
Yeah, make it bonus magic pen instead. it's silly that ppl think mages are weak when patch after patch they hold the highest winrates.
no. the new LW is cancer with its finished item. makes tanks usless.
no. the new LW is cancer with its finished item. makes tanks usless.
That is the exact opposite of what the new Whisper items did. The break-even point on damage required something like 500 bonus armor if memory serves. It was an across the board buff to Tanks.
So you just leave out the 15% bonus physical dmg? You know this applies to every AA, ability ? Also to fervor and warlords which got introduced with the new LW.
You are leaving out the fact that damage as a whole increased while tank items across the board were also nerfed in efficiency.
Net gain for damage dealers killing tanks faster.