@Riot Velocity/whoever is in charge of the Zed nerf
No one experienced with Zed would suggest this heavy of a nerf. Or suggest this nerf without understanding just how badly it would affect his matchups. How are you going to outplay Ori ult/Liss ult/stray skillshots immediately after ulting anymore? If you don't want him to have unparallelled safety after he ults, revert his ult back to the way it was when he was released and increase his W shadow speed back to the way it used to be. That way he has the ability to dodge, and requires presence of mind in order to do so.
You don't take away skillful outplay potential from a champion with extremely conditional and predictable mobility. If you honestly feel Zed is overpowered right now (which is quite a silly thought in this current meta and the state of current items) this is not the way to nerf him. This is his playmaking we're talking about here. You're not supposed to touch that.
Azoh's thoughts on the change:
It blows my mind. I haven't been this furious about a balance change for a long time, I can actually not remember a worse change (not counting league of cleavers) in balance. I will make a video on this, will be out wednesday, but let me quickly explain why this is downright... just dumb.
Any skillshot mage who is even slightly knowledgable about any kind of assassin will never lose to Zed when he ults. You know how Faker can pull off those sexy charm behind him when Zed ults? Yeah, the worst Ahri in the world will be able to do the exact same thing after this change. Any skillshot cc mage that saves it will be safe from Zed. Lux? Yup. Brand? Yup. LeBlanc? Rofl, yeah.
AOE. Same as above. Unless you want to commit 100% to one kill, and set it up way in advance and make sure that you have no escape, you can't dodge timed AOE by jumping back. Same principle as above.
Teamfighting: Yes. Any competent support will be able to peel and kill you with team now. What you're supposed to do with Zed lategame is: ult adc, bork aa, jump back, EQ. Well that's out the window now. Any support will be able to cc at this point, even if you save W (which will mean you would never be able to get in range to ult without flashing, which you would be better off doing after ulting, so yay, you have to flash every fight to survive). So your teamfighting is fucked, guess Zed is supposed to be a splitpusher? Except no, they didn't want that, they nerfed his attack speed.
THIS IS A TANK META. I'm playing every other game versus chogath and urgot in mid. Or even ad carries, because they are proficient at taking out tanks. WHY ARE YOU NERFING ASSASSINS? And if you are nerfing assassins, why are you nerfing Zed? LeBalanced gets no nerfs, but her counter does? WTF. The risk of pickign Zed and getting a full AD team in this meta right now is so much higher than it ever was, because it's possible you're going up against four tanks and an urgot, most of them with 300+ armor and a thornmail.
What the actual fuck.
Azoh's thoughts end here
https://www.youtube.com/watch?v=mKHbH61oKjY
It's a shame we as a community didn't notice this sooner. Too bad Moobeat "found" the change later and now the patch is getting ready to be released. Now Riot has no excuse to remove it since it's slotted in. And the guy that is behind the change just happens to be a massive jerk, judging from his Twitter.
I don't usually make this accusation, but...I think there's some foul play going on.