Zeke's Herald small change idea

CoolKnightST··13 votes·1,785 views

item 3050 ** Zeke's Herald**

Cost: 2250 (600)

  • +350 Health
  • +10% Cooldown Reduction
  • UNIQUE Aura: Grants allied champions +10% Life Steal and +20 Attack Damage.

From:

item 3050 ** Zeke's Herald**

Cost: 2450 (800)

  • +250 Health
  • +20% Cooldown Reduction
  • UNIQUE Aura: Grants allied champions +10% Life Steal and +20 Attack Damage.

7 Comments

Hullabaloo9074 votes

I think the big problem with zekes is that it is not really a tank item, not really a support item, and not really a damage item. More health would help it be more of a tank item, but it would need to be 500ish i think. Getting rid of the health and giving it ad would be nice too. Ir giving it more utility for supports

zions eyebrows3 votes

The ridiculous 20% cdr would definitely be a good thing to go; I hate buying it most games because it puts me over the cdr cap, making me feel like I've wasted gold.

Ale non è male1 votes

And how this would change anything? It would still not be an efficient item for anyone

Zeke need a bigger change, paired with Locket

Check this out and wrote in that thread what you think about

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/U5arAeko-riot-its-time-to-rework-locket

Jeddite1 votes

I like it. The combine cost on Zeke's (800) is far too high for what you get. And the 20% CDR is problematic: since it will probably be built by a support champion, the chances of going over the CDR cap is likely.

Zeke's is a decent item in ARAM if your team is >60% AD (or has 2 ADC), but the CDR inefficiency, coupled with the high combine cost, makes an already under-utilized item even less desirable.

junglerboy161 votes

I would really like to see zees turn into a more bruiser/support item than a straight support item, and this is a step in that direction. If it were a viable option for a top or jungler, along the lines of how locket and aegis are both supportive, but still viable on bruisers. If Zekes base stats where more slot efficient I would also like that more, because right now it just doesn't give much, aura or not.

How about:item 3050 new recipe item 3801 +item 3067 +item 1053 +650 gold, total cost 2900 gold. Stats: +400 hp +50% base hp regen +10% cdr. Unique aura (this really should have a name): nearby allies gain 15 AD and 10% lifesteal (1100 range). Gold efficiency if no nearby allies, 2655. Gold efficiency gained for each nearby ally: 1090.

Basically, this would be a supportive sustain item for a bruiser that is only worth buying once team fights start, since its stats (which are all great for solo laning) would be oppressive except for the relative inefficiency until near an ally.

Kingsgrave1 votes

It gives too many stats that work way too well together. It can never be good while it does that.

IwfiKe3qjM1 votes

I have 1 build plan and 1 from looking at another forum:

Forum:

item 3044 (1325) + item 1053 (800) + 475 = 2600

300 Health

UNIQUE Aura: Grants nearby allies 10% L Steal and 30 AD UNIQUE Passive: Rage

Mine:

item 1053 (800) + item 3067 (850) + item 1036 (360) + 690 = 2700

300 Health 10% CDR

UNIQUE Aura: Grants nearby allies 10% L Steal and 30 AD

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