Azir E sheild buff request

Elite4Runner··1 votes·606 views

I completely understand why Azir's shield only procs when he collides with an enemy champion, and I would not want it to proc on every unit, but I really wish that it would proc when colliding with large monsters as well. I ask for this because I think it could potentially give him some additional breathing room in the jungle. I'm sure most people would ask why I would even want to play him in the jungle. It seems to me as if Riot is really trying to make the Jungle a larger part of the game. Also, I think it should be a goal to find a way to make all champions playable to some extent in practically any roll. This change ultimately wouldn't effect normal laning mechanics (unless somehow a jungle monster makes their way into lane Syndra ). As it is, this ability would still be very useful for increasing his mobility in the jungle, and it is certainly an additional damage source, but unless you also manage to run into an enemy champion in the jungle, the shield might as well not exist.

In general I think the shield portion of this ability isn't really that strong as it is. The shield isn't massive by any means, and if you ever find yourself face to face with an enemy champ, be prepared for most of them to melt through it before the 4 second duration is up, unless you or an ally put them down immediately.

So again, this is my request for Riot. Add Large monsters to the unit collision/shield proc, or buff the shield strength, .... or both, ... please.

I said please :)

2 Comments

Hirok01 votes

mmmmmm.... do I want to see long range turret-ignoring ap poke junglers? Do I want to see a long range poke mage that is also capable of pretty nice burst ALSO have a good shield? .... no.

PubgamerAU1 votes

ahahahahahaha

ahahahahahahahahaha

"Azir Buff"

AHAHAHAHAHAHAHA

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