Punishment for bad balancing?
I think that riot's balance team should get paid less unless they step up their balancing
I think that riot's balance team should get paid less unless they step up their balancing
Besides Ardent, the game is probably the most balanced it's ever been right now. Certainly in the last few years. The last time I remember the game being this stable with every class popping up in the meta was season 5 before the dumpster fire juggernaut update.
the juggernaut update SUCKED ASS
Yeah man, it was complete and utter trash. A few patches before Juggernaut the rework for Cleaver hit and I was like "yo, this is gonna be sick" and then they butchered Mordekaiser and the corpse of his once great champ was completely busted for months, Skarner was so broken they sledgehammered him within the patch, and Darius was insane and showed up in pro play for months. That update man, that freaking update.
Don't forget about
haha hes a bit over tuned ATM.
Besides Ardent, the game is probably the most balanced it's ever been right now. Certainly in the last few years. The last time I remember the game being this stable with every class popping up in the meta was season 5 before the dumpster fire juggernaut update.
LOL.....lemme hit that pipe for a second there too...
[zombie-brand-mindblown]
Ahh...yeah that's the stuff.
RIP S5 Cinderhulk. Vicitm of Ghostcrawler and ADHD kids on ritalin.
Lets have some fun with this. Ok Op you post some things you think would make the game more balanced (and use numbers.) Then I can watch the rest of the boards rip into you because apparently some 100,000 odd people don't always see eye to eye.
I have already done this and got downvoted by bronzies because they think I am too harsh with my changes
cost increased to 3700 from 3400
cost increased to 1300 from 1200
Removed
Gold gained from coin drop reduced to 20 from 25
Gold gained from coin drop reduced to 35 from 40
Damage reduction decreased to 10% from 12%

Q: Duration lowered to 7 / 8 / 9 / 10 / 11 seconds from 10 / 11 / 12 / 13 / 14 seconds
R: Attack damage gain lowered to 10/20/30 from 20/30/40

Revert rework

R: Damage lowered to 200 / 300 / 400 from 300 / 400 / 500
Baron Nashor: Now applies grevious wounds, gold earned from death decreased to 200 from 300
Infernal Dragon: Removed
Turrets: Deal true damage towards champions, Nexus turrets deal 2 times the amount of damage to super minions and have 1.5 attack speed, and armor and magic resist doubled across entire game
I think these changes would fix a good amount of the game