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A thought on Kassadin

zork824··1 votes·684 views

I'm not saying he's OP/UP. I'm saying that, I always see this guy getting nerfed because his mobility is too overwhelming or buffed because after the nerf he became pretty bad. I swear I can't remember ONE patch where Kassa didn't get touched, and this is all because his 2 sec CD blink. A champion that gets always nerfed/buffed in every patch makes me think of a really bad designed champion. So I was thinking, why are they not fully reworking him? Why don't they just move his R into his W and make him a passive-active ability, with a brand new R? It would be like

Passive : Every autoattack, Kassadin stores energy from the void, reducing by x seconds the active effect. If he continues to autoattack with Rift Walk ready to be casted, he stores a Rift Walk charge. Max 3 charge ( so he can keep his mobility for a team fight while having to fight for it by AA )

Active : Kassadin blinks in a target location, dealing AoE damage. ( add cc maybe? )

R - No idea (really.)

I'm not a good designer and this is probably a bad Kassadin rework, but it's just an idea of how it would be like. What do you guys think? Is he a bad designed champion? If yes, how could you make him balanced?

7 Comments

Worgslarg1 votes

Imo, just make it like akali's charges, but with a longer charge time.

MrBuffington1 votes

He already had a mini rework, I think they're still looking for ways of tuning his kit to make his playstyle healthy since he is a unique champion in the game and has a lot to offer

zork8241 votes

Yes he had but he still gets touched a lot, so I don't think it really mattered

MrBuffington1 votes

Well, Ziggs has also been getting consistent nerfs with almost every recent patch. I don't think there's an innate problem with Kassadin's kit, he doesn't have a 100% pick/ban rate anymore, I think they just need to tweak him.

Earl Eulrich2 votes

he doesn´t have 100%picks and bans as his numbers are almost unplayable weak currently if you compare it to any other midlaner in the game. His Kit is just strong enough that he stay barely viable despite being "olafed".

12tales1 votes

I don't think I'd call Kassadin 'barely viable.'

Earl Eulrich1 votes

already had a post about it some days ago:

asfor the recent changes(PBE): Kassadin

Riftwalk ( R ) Mana Cost increased to 100 from 75 at all levels Riftwalk ( R ) Subsequent Riftwalk cost and damage multiplier period increased to 20 seconds from 12

Maybe it´s time for you to finally admit that your so called "rework" hadn´t been a rework at all. You did not shift his patterns in the slightest. It´s still Step in (from out of sight/reach)) - have instant effect (dmg/slow) - wadle away or continue to kill >depending on the Situation.

So for a rework to actually have an effect and keep his Ult as his trademark the follow things are required:

  • change his Abilities so he actually has to stay in melee-range to be effective...if he just steps at you and goes away the next second he should not be able to >harm you much with that. e.g.:
  • w should be actuall dps like Teemo and Kayle, not Burst.
  • q have a mechanic similar to Vayne and only procc dmg+silence after 3-4 continued attacks
  • e should scale with the number of targets hit, so it still is a powerful slow in teamfights, but not so much a free pick whenever a target is slightly out of position
  • the AS-steroid on his passive should be brought back in, the dmg-recuce maybe a tad bit lowered
  • The Silence has to be brought back in, it´s as much of his Identity as his Ult (he even jokes about it)..for a pattern that allows counterplay look above
  • His Ult should have a rather high CD if he doesn´t Step into a Champion, so he´s mobile in fights - but not abusivly mobile on the map

Would keep his identity(ult) absolutely intact without repeating the same issues of his gameplay over and over again.

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