6.17 Patch Feedback/Notes
My notes for the patch:
“Attacking wards no longer removes the Package’s out of combat movement speed” This makes sense but this is all you guys think Corki needs? I’d at least reduce his W mana cost to 75. 100 is kind of ridiculous for a champion with a poke pattern and no viable way to itemize mana while also having a level 18 base mana of 858.
Malphite changes: I’m a bit worried that it’s a bit much given that Gnar will be nerfed too. I think other champions like Singed (his late game isn’t good enough for how weak his laning is) and Mundo are in more need of help. Giving him 175 range like Sion, Kench, Garen or Nautilus is a good start. It’s a bit awkward right now considering he doesn’t have any gap closer. Malphite was at least picked in competitive at some point this year.
Kog’Maw: He’s becoming pretty scary as an ADC when he has a decent team comp. With Sivir and Jhin nerfed (and the fact that mid-game ADCs like Corki aren’t really good), Kog may be a tad too strong for competitive. The rework pretty much ruined him as a mid laner and that basically deleted the champion for 1/3 of Kog players even though he was played AP for every season before the rework. He used to be my favorite champion. This is a good opportunity to tone down his W bot ADC style while making his mid-lane more viable. People loved Kog before for his long range and spammable ult., that was his iconic skill and what was interesting. Attacking really fast isn’t interesting to me and I still miss my Kog mid even to this day. Xerath, Ziggs, Vel’Koz are all intersting in their own right but they can’t fullfill the AP Kog fantasy.
He was basically a glass cannon poke machine with extremely high DPS and range but even less CC than Ziggs. His DPS was also fantastic but heavily gated by mana. Right now, the only way to try and play him AP mid is as a burst champion with some mediocre poke. You basically have to land E to do anything and that makes him terrible. There are just infinitely better combo champions who also have good CC and teamfight ults. (Vel’Koz for example) as well as way stronger laning. AP Kog isn’t even a hypercarry anymore imo.
Mage changes: Very welcome buffs for Veigar and Orianna. I think it’s just enough to make them worth picking situationally. I expected some sort of Brand buff but I guess that was scrapped. It did seem a bit overkill on the PBE but that doesn’t mean he shouldn’t get a smaller buff. Ziggs is also on the cusp of being worth picking but still gets outclassed too much by Viktor, Anivia, Vel’Koz, LB, Taliyah, Aurelion Sol etc. in most team comps. The mana regen changes hurt all pure poke mages and Ziggs just doesn’t have enough reliable damage or CC to justify being picked. I know he can do more damage to structures than other champions but winning a teamfight with a Vel’Koz ult. or Anivia burst and control will get you that turret even more rapidly. His W AP ratio is pathetic for its CD and while his Q does have a low CD, it’s also going to miss almost every time. The safest buff is to the W AP ratio since even a large W ratio won’t suddenly make him OP due to it being his only escape and on a low CD. However, I’d rather have 5% more AP ratio on Q. I don’t think Ziggs’ late game is actually all that good. The only reason people thought so was because he used to farm side lanes with his ult. and also just sat mid waveclearing without roaming. Thus, he’d reliably get a lot more gold than his opponents and have better items. It was his farming and not his scaling.
Kappa
"bug fix"
huehuehuehuehuehue