ARURF Needs Ban

iV0lt4GE·2/26/2019, 6:10:45 PM·1 votes·1,155 views

TL;DR Add bans to make the mode feel less randomized based on what you and the enemy team gets.

So here is the thing, I love URF, it's a fun mode that let's you play LoL on steroids and enjoy it in the dumbest way possible. It also let's you take a break from the regular game which can be a bit boring whenever it starts to feel the same.

The problem however is that every champion that you get is completely randomized.

The context behind this is that, there are always certain champions that are just considered broken in URF because of the short CD and how fast you can get their items. If I remember right, Riot fixed this by removing them from URF/making them difficult to get picked. However, because this is ARURF and not ordinary URF, if someone in the enemy team receives insanely powerful champions like Jayce it makes the game feel like an instant loss, because you have no control over what you can get/what the enemy team can't get. Eventually this makes the mode feel pointless because you queue and just hope for a good champion (and that the enemy team gets bad champions) just so you get a free win and not to enjoy the mode for what it is.

Therefore, Riot should add bans into ARURF so that players atleast can have a chance to get rid of those more annoying champions to make the mode feel less like a slot machine and less dependant on random picks.

3 Comments

Rester2/26/2019, 6:20:06 PM1 votes

The point is to have it all random. However, I'd like it if they unlocked all champions for all players so someone with a very selective amount of champions can't just cheese the system.

cabbysb2/26/2019, 6:41:39 PM1 votes

There are so many rerolls, so many champs on the bench, that people end up playing something OP anyway.