@Riot, Why don't we have 2 different games?

iV0lt4GE·4/7/2018, 11:30:41 AM·1 votes·236 views

So, whenever I play this game, I have the feeling that it is made for a different kind of audience than what it used to be mostly because of the current conditions that are required to win a game. Basicly, if you want to win a game, you have to do it as a team, which makes sense if you make the game around professional play. However, whenever I play solo Q I see that people still try to win in the same way (including myself) as they did long ago which is stomping their lane and use that lead to influence other lanes and win the game. The issue is that, because of how the game currently is, Solo Carrying is difficult since there are still some things that can't be done by yourself as it was before. Basicly you can say that, "The game has changed, but they way people play hasen't."

Because of this, it seems a bit dumb to have such a game at live when people don't work together with eachother. This is primary because people in the same team don't know each other, they don't know each others playstyles etc. and because of that the only one you can rely on winning the game is yourself.

At the same time, it is understandable that in professional play, you don't want a team to win a game just because 1 person did all the job, since it would eliminate the point of having the game to be based around teamwork and just around who can do most.

My point: We have two different audicences to satisfy which makes it difficult to balance the game so that both of them are happy. This is especially true since these two audiences don't play the game in the same way. In that context, wouldn't it be easier to just make two games for each audience where balancing the game is much more simpler because you would know which changes need to be done while maintaining the core playstyle for respective audicence. It would also eliminate things like, nerfing champions based on their performance in pro play whether they are good or bad in SoloQ.

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