Should some champs have baseline tenacity and or slow resist?
This one is for all the immobile champs but should tenacity be made baseline for X champs that are immobile and who need to be active to fight or tank? Personally I think it should be done because some champs are far too vulnerable to getting caught out form CC. Also Tenacity needs to become a better defined stat as CC reduction and Slow resistance is part of what makes up unstoppability. If tenacity does become a baseline stat, it should start out at either 3% or 8% and then gain 1% per Lv so you gain 20 or 25 Tenacity or slow resist at Lv 18 maybe less if it's too much to around 1.5 + 0.5 per Lv.
Now about the split and sub-stats, tenacity and slow resist should be grouped together in a new stat called unstoppability (hit me up with a better name if you can) which consists of the two aforementioned stats. Some champs should have more slow resist, others more tenacity. Either way, it should only be a small amount that CC will still be effective but not super effective so kiting becomes a hard counter but a counter nonetheless.
Champs like juggs should at least have some Tenacity and slow resist to stop them being completely shut down to a small extent punish players from using so much CC on them went they can get some mileage out of ccing a squishy. Warden's also could be a class that could get some baseline unstoppability to ensure they stay active in teamfights and eat up CC as they are the shield of the team and need to soak up as much damage as they can.
Let me know what you guys think.