Riot is looking at changing Vayne a bit, and I have some suggestions:
>##Basis
My suggestions are based on the fact Vayne is actually in a decent spot right now. She's a bit weaker than she should be as late game does not come as often nowadays. I also took into some basic must-haves such as: she is supposed to be in-tune with the player, her late game is still a monstrosity, be mechanically difficult, the nature of her kit good, and her early must be weak to shut her down.
Here, I am giving ideas based on her lore and the concept above.
>##Suggestions
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Passive [Night Hunter]
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The more enemies that are around Vayne, the faster she moves.
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Radius: 710 units
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I believe this is better due to the amount of assassins, movement items, buffs, and other factors that gives champions faster movement. Vayne has trained for years. She is very ambitious and driven to avenge her family. Thus, she should be getting adrenaline and trying harder as she faces more enemies.
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Nerf for her when against assassins and she's alone. Since it scales based on enemies, one enemy won't give her old movement speed back into her kit. It's also a buff to her maximum. [20 min. 35 max.] It's 3 movement speed added per champion.
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Q [Tumble]
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[NEW] Slightly longer distance. (+10 units)
- Maybe have the bonus units scale with movement speed?
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Vayne's tumble is now controlled like Lucian's. It's based on the mouse distance away from her champion. Gives the player more control.
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Currently, Vayne's specialty of having unique movement speed and being fast doesn't help. Night Hunter does not allow you to catch up as quickly.
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W [Silver Bolts]
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[NEW] 2% Increase. (8%/9.5%/11%/12.5%/14%)
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[NEW] Flat bonus damage increased. [Did not do the math to see how I feel about the amount to give]
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R [Final Hour]
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Keep the same increase. [105 with new Night Hunter ratio]
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[Alternative][NEW] Vayne is untargetable for 0.1 seconds when tumbling into her invisibility.
- Think about it as a dodge. It's a very short timeframe requiring a lot of reaction time and good ping.
- Does not stop ultimates like Talon's. If cast on her prior to tumbling, she's dead. However, it cancels autos and targeted ultimates.
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[Alternative][NEW] Vayne gains a (5/8.5/12%) life-steal increase every time she activates silver bolts or every enhanced auto-attack from her tumble.
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[NEW] Every time Vayne kills a champion, the cooldown on her tumble becomes 0.
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Animation/Artwork Update
- Vayne should definitely get some of her skin pictures updated. Some look too old compared to modern day League.
- Her animations can have slight changes. Maybe her tumble into a flip for a skin?
- She definitely needs more voice lines. Her jokes and taunts could have an update.
- A Batman reference for a skin-line seems cool?
> ## Changes I'm mainly going for
I want Vayne's early-mid game buffed a bit more to give her more survivability but keep her late game the same. Which is pretty difficult. The reason an early game buff seems good to me is that we can still keep Vayne weak but allow her to farm easier or not suffer. If anyone has ideas, it would be cool. Maybe +20 damage on tumble for farming?
- The tumble change is pretty good. It helps Vayne face the amount of movement speed other champions have. She's supposed to be nimble and what makes her unique is that she is fast, quick, agile, and a tank shredder.
- The Silver Bolts bonus of 2% is good to me as this is a tank meta where Vayne should really shine but she isn't. Isn't that weird? This will also help her laning phase a bit more.
- The Night Hunter passive scaling with enemies within a radius also seems good to me. One of her main attributes is movement speed but there are so many buffs and abilities and dashes that makes it hard for her to contest.
- The tumble reset on her ultimate would help with early game assassins and help her make comebacks. I have noticed Riot is looking at allowing epic comebacks so games don't feel so one-sided, are a lot more epic and intense, and the enemy team has to focus as they still have a threat.
- VGU update. Skins, voice-lines, and slight animation tweaks could be cool. And I mean really slight animation tweaks.
- Movement scaling and buff. It gives more value and weight to the 5% increase in movement speed in items.
> ## Changes I just threw in
- The bonus life-steal on her ultimate and "dodging" aspect. This is ugly honestly. I don't really know why I put it there. She's an ADC and ADCs are a bit over-tuned right now. I don't want to see Vayne as a "must-have" on your team. She should be a risk to play at all times. Players should think "Vayne is hard to play and easy to shutdown". These buffs can take away that and make her really hard to kill with all these support items. The dodging aspect requires reaction time but it still is an invincibility frame that can cause overtuning and seems unnecessary/a burden to code. Maybe this could be used for another champion design. It's a cool concept though.
> ##Conclusion
Any feedback is great. All opinions are great. The purpose of this thread is to start a discussion.
and melt tanks even harder? not to mention more base dmg for no reaosn
r: ???????????/ no point in this shit, alternative negates the reason you should build lifesteal. untargettable on adcs on a low cooldown SHOULD NOT BE A THING
hey guys if you kill someone you can just mash q and get tons of resets like a
jump and you get invisibility
this wouldnt cause any flaws in design or anything