The Secret Brilliance of Rotating Game modes (That I just realized)
The official queue (For now) has been announced:
Ascension Poro King URF Hexakill One-For-All
One of the biggest problems with these modes is that they'd get stale after a week. People figure out a meta, pick the best stuff, etc. It's also why many people are pissy about URF being spread through the year rather than on a single two week period. I, in my infinite slowness, just realized why this is actually a fantastic thing. We'll have URF back about five weeks from now, or about a month and a half. You know what else we'll have in that time?
The mage reworks and maybe one extra patch.
This is the secret beauty of these patches. For a more immediate example, the last time we played ascension was two weeks ago. When Ascension comes back? Taric rework, mage items and all those mage updates will be on live. Holy crap, that completely changes the way we played Ascension from last time. THAT is why spreading game modes out is smart. Rather than giving us two weeks to completely adjust and form a slapdash meta, we're going to be playing these games in a different environment every time we play.
New champions. New Items. Reworks. Whatever have you, this drastically improves the lifespan of the game. Kudos to Riot, that's actually brilliant.