Are Zeke's Harbinger and Ardent Censer too weak?

DJ S0NA··1 votes·973 views

They just seem too weak in my eyes and an item too niche to pick.

Zeke's Harbinger item 3050 became much more useless when critical chance was added into more items. Now it's only used for ADCs without crit, Bruiser AP that needs AP or just for the stats.

Ardent Censer item 3504 was a great GREAT item to add. But comparing to the new Athene's Unholy Grail item 3174 , a bigger heal is way better than a small, tiny 15% attack speed. The On-Hit attack is actually good, but the base stats are mainly weak for it. Both item 3174 and item 3504 cost neraly the same ( 50 gold more for Athenes item 3174 ), have the same AP, item 3174 has 10% more cooldown reduction, item 3504 has 25% more mana regen, item 3174 has an extra 25 magic resist and item 3504 has an extra 8% movement speed.


My ideas for both items to be more relevant in the current meta would be shifting more power on the passive/actives and shifting more utility power and lowering a few offensive stats.

My ideas for Zeke's:

item 3050 Zeke's Harbinger

30 armor 250 mana -> 300 mana 50 Ability power -> 45 Ability Power 10% cooldown reduction NEW Unique passive: +5% movement speed

REVISED UNIQUE: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4/2 charges whenever you or your ally attack, and 8/4 on spell cast. At 100 charge, dealing damage grants you and your Conduit 20% 15% increased Ability Power, +50% +35% Critical Strike Chance and 7% movement speed for 8 10 seconds. All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.

Cost: 2350 -> 2200

Builds out of:

item 3024 1000 Gold item 3113 850 Gold 350 gold for it's completion.


Now for the Ardent Censer:

item 3504 Ardent Censer

40 Ability power -> 55 Ability power 10% cooldown reduction 100% base mana regeneration

UNIQUE: +8% +10% movement speed

REVISED UNIQUE: Heals and shields on allied champions (excluding yourself) grant them ~~+15% ~~ +30% attack speed, +30 25 on-hit magic damage and 5% movement speed for 6 seconds.

Cost: 2200 -> 2400

Builds out of: item 3114 550 Gold item 3113 850 Gold item 1052 435 Gold 565 Gold for it's completion.


I apologize if these are confusing, but I just love changing stats from items and hope for the best of it. Thanks for reading. You can discuss if you feel like both items are weak and if you agree to the changes I made.

2 Comments

Narvuntien2 votes

I like item 3050 a lot, but its best when you have a non crit adc, crit is really easy to get now so unless you have cleaver yomuus Lucian or some of the AS carries like Vayne and Kalista it has diminishing returns.

I think perhaps it needs a gold cost reduction since its best when your ADC gets fed early and you want to snowball.

item 3504 is however really weak right now. It just doesn't seem like its worth it . I think it would be much better if it gave a movement speed buff instead of attack speed improving positioning and engage is much more useful and unlike all the other support items it gives no defensive stats so building it means you are really squishy.

Sylverblitz1 votes

I haven't used Zeke's much, I forget why but that isn't important. Perhaps more me not understanding how best to use the item than anything. Ardent though I feel is best used on someone like Janna because her shield already gives bonus AD and the addition of attack speed for the item is a nice little extra. I feel it could use a tiny bit more AP or something extra but not too much or it would become the new "must buy" item for any shielding and healing supports.

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