Why is there no item that adds more range to ranged champs
I think this will make adc real carries
I think this will make adc real carries
We've discussed this a few thousand times, not that you'd be aware.
If we could increase the attack range of champions--whether just ranged or all champs--then we run into a problem.
A problem named Jinx, Tristana, Caitlyn and Kog'maw. These four champs have innate attack ranges from 650-710, which is not far from tower attack range. So, if you give these champs too much bonus range, they're going to start taking towers down with no retaliation.
But if the range increase is too small to be useful, you run into the problem of people not buying it for the bonus range. Someone might buy it if the stats are worth it (or good on their specific pick), but it's ultimately less important than regular damage options if it's not better than the regular options. And the only way for it to be better is to be imbalanced.
Could always be an auto-range cap, just sayin'.
Would make the item unusable on Cait, Kog, & Trist.
Except, what would this do to Twitch's ultimate? He temporarily gets to 850 attack range. It's not long enough to really backdoor, but it makes a difference. Suddenly, you're nerfing Twitch for what appears to be no reason.
{quoted} Except, what would this do to Twitch's ultimate? He temporarily gets to 850 attack range. It's not long enough to really backdoor, but it makes a difference. Suddenly, you're nerfing Twitch for what appears to be no reason.
Well, there could be exceptions or set the cap there (I don't know if this range lets him hit towers untouched?)
It's long enough to hit turrets without them retaliating. It only lasts a few seconds, and turrets have increased resistance if you aren't pushing with minions, but that's still one of Twitch's shticks.
The point I've been throwing over your head like a frisbee is that different marksmen have different ranges because their kits are balanced around their own range advantages. If you give players a way to modify their champion's range, then they all have to be rebalanced around that ability.
Nah.
Implying they aren't already...
The term "carry" is literally in their name.
This is a horrible idea. Let's make the role that is already hard to kill, even harder. You didn't put much thought into that one did you?
Because nobody wants a 900+ range Kog'Maw.
Except the Kog'Maw ;D

Just no...
i believe runaan's hurricane's effect allows the secondary projectiles to splash on targets outside of your normal auto attack range.