Support Itemization, it needs looking at!
So this season we have grown to have a new problem with support itemization that is entirely different from last season.
Riot introduced Redemption, buffed the active on locket and gave loads of shield/heal increase passives on items.
The intent was to give powerful actives for supports to help them impact fights more since their income is low.
The problem is in conjuction together all the items are simply too much. it makes a meta where redemption/locket are necessary on everyone because they are not that creative in what they do. there is NO situation where they are a bad item to buy for your team. there is no creative CHOICE for supports. and the fights just get cheesed with redemption/locket.
I've seen an adc in a game today walk up point blank to an orianna at 4 items get shockwaved into a full combo and not take a single bit of damage due to lulu shield/locket. nevermind the lulu still had ult and redemption waiting if need be. the fights are becoming unload burst > enemy pops locket/redemption > they unload their burst > you pop your locket/redemption > fight begins. not every time obviously, league is dynamic, but this is stale and supports are forced to all build this. those that can't simply aren't viable.
I like the idea to have powerful actives, but I feel these actives need a meaningful CHOICE on what the support wants to do. the actives can be good, but they shouldn't be "hey this helps my entire team good so i buy it every game". Here are some types of suggestions for how niche I think powerful active support items should be.
1.) SAVE THIS GUY FROM BEING BLOWN UP: for 2 seconds the target ally is granted a (large) shield and also receives 50% incoming damage reduction for the duration. (think oh shit my adc is ashe against a zed(and im not janna, I'm going to build this) Unlike locket which helps everyone, this is even better at saving ONE guy, but can only save one guy, so if you build this you are sacrificing elsewhere.
2.) LETS GET EM: grants your team a large move speed steroid that is active in the target area you select, but only in that area giving them movement to kite within it or chase to a certain point but not forever. has a delay so it cant be popped instantly like old righteous glory which was problematic.
3.) BUFF THIS GUY: for 5 seconds grant an ally increased ap/ad/attack speed. think of it like zeke's passive, but an active and not something insane like 50% crit chance lol.
those are just examples of basic ideas. each item would be niche and not bought every single game in my opinion as you don't always want or need those things in every game. sure you can buff one person every game, but is it worth it to buy that over saving your ally? the ideas themselves are trash, the point is to make tradeoffs rather than have actives that are UNIVERSALLY good in every situation and there's no reason to build another item.
Mikael's is a good example. its a cc cleanse with a long cooldown. you don't build this every game. but its almost never built now because redemption also heals EVERYONE, and can probably do more to save someone than a simple cc cleanse. (an idea to buff mikael's btw would be to remove the heal, make it only be able to be used on a CC'd ally and after the cleanse grants them CC immunity for 2 seconds so they can cleanly escape, keep the long cooldown)
Just my thoughts! I like the general direction riot is going with supports making them feel more impactful while not making them overpowered as fuck, but the items need to get more creative and niche that way supports have to make decisions on what they want to do with their limited income. usually you get two items at best in the mid game as a support so it should be an important decision as to what to spend that gold on. right now its locket/redemption and anyone who cant build this is suffering.
and
super hard. Now that support items actually feel like something.
up to it. Not because those items are bad at what they do, exactly, but if you delay
and possibly a separate support item, the game is probably over before you complete anything else. I.e. you have very low build choice.