Is the trist change a buff or nerf to her late game?
?
?
big buff apparently, down side being that her e is no longer a poke
Attack speed per level is being reduced from 2.5 down to -> 1.2
I'm pretty sure that speaks for itself.
The E is a big buff to late game, significant nerf early game.
The AS scaling per level is a MASSIVE nerf.
Overall it is a net loss. A pretty big one.
If that is true then the only hypercarries left is a twitch who can get all 5 (VERY rare) or kogmaw who has crap escapes.
People may claim jinx and vayne are hypercarries but to me vayne is too low range and jinx is low ranged high AS or yeah...
[{quoted}](name=Too Ton,realm=NA,application-id=3ErqAdtq,discussion-id=YlRV1uM5,comment-id=00030000,timestamp=2015-01-20T02:55:42.773+0000)
If that is true then the only hypercarries left is a twitch who can get all 5 (VERY rare) or kogmaw who has crap escapes.
People may claim jinx and vayne are hypercarries but to me vayne is too low range and jinx is low ranged high AS or yeah...
A hyper carry doesnt need to melt 5 people from 700 range in order to be a hyper carry.
Both Vayne and Jinx ARE hyper carries. Jinx less so, but she still is.
A nerf considering her as scaling per level was dropped (from 2.5 to 1.5 I think).
The change to e is a significant nerf to her early game but probably a buff to late game since it will help take structures faster.
Same reward, skill/risk increased.
Loss of attack speed is going to be a late-game nerf, and the E changes won't make up for it because you can't jump on the E late-game to proc the extra damage. Nerf.