Flash has to go
Since this is kinda controversional statement let me explain you what drove someone like me who likes to think about the ballance of such a game like this.
We are facing mobility creep where immobile champions cant compete with mobile ones either kiting you to death or escaping any situation that does not fawour them.
And some time ago some rioter said that the problem isnt as much about too high amount of mobility in champions but the lack of proper taxing that power.
And most of the ppl agree that champion who can jump around or over walls has to pay for it with something.
So easy fix that comes to my mind after reading this is to A)nerf mobile guys to pay for mobility better b)buff immobile guys for the same effect
But if we take one summoner spell like flash into consideration we are totaly crippled ballance wise if kalista finds a darius she cant straight out trade him bacause once he flashes to her she dies in a second
So if we move the ballance towards immobile guys they auto win cause flash.
Also next thing i would like to hint is that flash is straight out op, it has 0 counterplay and involwes 0 player interaction besides being point and click (it kinda represents old design values where everything was point and click immediate effect). Which caused nerfs to the point where it has 5 min cd which is 1 min more than next summoner spell inline, the only spell that has higher cooldown is rewive whichis totaly unused
It feels more like a toxic relic of the past and cripples champion ballance by making it unpredictable.
While riot likes flash because its a nice #lcsmoneymaker i think that they need to value the ballance of their game over that (my personal opinion is that ballanced game = diversity= better #lcsmoney)
flashing onto
, flash is the go to secondary summoner spell, so the kalista could in fact flash out of the darius immediately following the darius flashing onto her

