I have a hard time picturing courage of the colossus being used as much as i originally thought
I thought long and hard about it, and came to the realization that even if you're playing a champion with hard CC, you still have to survive the laning phase. Grasp of the undying is one of the biggest helping hands that a melee champ can use since you can sustain considerably well with it.
Grasp helps melee's trade and manages to help them be able to stay in lane longer. The 4 second span between heals is what allows it to be used effectively.
With that being said, courage of the colossus doesn't seem to be as viable as i thought. Whether you want to admit it or not,** you still have to survive the laning phase to useful**. Courage of the Colossus is not going to be as effective as Grasp.
The shield and the cooldown are pretty lackluster when you compare it to grasp, and how much you get from it.
With the 30 second cooldown between shields, any smart laner will abuse their fighting power gained from their offensive masteries to chip you down,
when he lands W.
[slayer-pantheon-popcorn]
and be guaranteed to have at the very least a safe lane phase if you so choose and still be able to reap the benefits of a late courage of the colossus.