Propsed Shyvana adjustments.

Embertine··1 votes·493 views

A lot of people are saying that Shyvana is not as good as she could be, and that she is still falling short as a viable pick. Here's some Ideas I came up with improve her kit in a few ways. Please note that I have no way of testing this so I don't know if any of it would be OP.

Passive= Increase the magic resistance provided. Everything I know about dragons, and from everything I've read of them, points to dragons being resistant to magic, (in some cases being completely immune to it,) Should her MR be increased on her passive?

Q= Add a mini-stun to it. Maybe make it so that if her target is afflicted by her E, then her Q will stun them for about 0.5 seconds. That's half a second. Most stuns are 0.75 seconds, or longer. (The longest to date is Ashe's 3.5 second stun.) Thoughts on this?

W= Make her burnout build off of both AD and AP? This would allow players whom use AP on Shyvana to maintain damage ratios when building. (I'm an AD Shyvana player, so it wouldn't really effect me.) Besides that I don't know how else it could be changed, what are your thoughts on this?

E= Maybe make it so that it ignites enemies but reduce the duration to three seconds? They may also make it so that when it strikes a champion it does not pass through them, but instead explodes and afflicts nearby enemies, while it would still pass through minions. Would that be a good change?

R= Make her Ult into a hybrid ability so that it deals both physical damage and magic damage? I mean she is on fire, (the magic damage) and she is ramming into her enemies, (the physical damage) so why not make it deal both? Of course it would have to build off of both AD and AP then. What do you all think?

Please post any ideas you all have as well, I'm sure that not everything, or anything, I've suggested would be considered a good change.

4 Comments

DanofDemacia1 votes

I agree she she feels so underwhelming I mean I still love her she's just not as good as she could be. I would say make her passive be something like she gains armor and mag resistance for every percent of attack speed? That's what people build on her anyhows. Also the percent on her e should go to to like 3 or 4 %. The duration of her w should be longer and the movement speed should start out higher and then go lower. Also her ult is do weak like the initial transformation and the change it makes to her regular moves. She just needs minor things here and there.

Embertine1 votes

Her W actually lasts up to 6 seconds, which is a standered on many MS based abilities. And I agree with you on her only needing minor changes.

Embertine1 votes

Guess a lot of people thing Shyvana is good the way she is.

Dorian Bae1 votes

I really love your proposals to her passive and Q.

I would agree with the above passive changes. I think increasing both her magic resist and armor to maybe 20 while in dragon form would be more useful against enemy champions in 1v1, in teamfights, and initiations. It would make her while in ult form more of a terrifying fight, as champions like Gnar in Mega or Cho'Gath at full stacks.

With regards to her Q, yes, I agree 100%. Shyvana is more often used in the jungle than top lane, yet she lacks crowd control, a common useful tool amongst most junglers; therefore, Shyvana is at a disadvantage unless she builds chilling smite or frozen mallet, which seems to be underperforming right now. Perhaps, adding +5 or +10 to the item would make it more of a viable item on Shyvana.

Then again, Shyvana's W grants her increased movement speed for a short duration, allowing her to catch up to fleeing enemies. So granting her a stun might give her too much of an advantage.

I'd hope to see some upcoming buffs to Shyvana, but I doubt they'll happen. I'm a Shyvana main myself, and I couldn't be more excited to talk about her.

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