So about fizz.

HongChongDong··5 votes·854 views

I really think the PBE changes are just god aweful. He gets compensation buffs to increase the damage of his lowest damage components by a small amount, but in return his ult can no longer latch on from a distance if he misses it. You're making the only component of his kit that makes him viable harder to use than it already is, you're basically polishing a t**d by trying to buff those abilities, and it just seems as if you really don't know what direction you want fizz to go in.

Any time someone gets their feelings hurt over an assassin, out comes the nerf hammer so the game can have "fun balanced gameplay" for both sides. Is this supposed to be fun for me? Am I supposed to have fun trying to find a needle in a hay stack by looking for the viably killable targets to some how manage to make an error that'd lead to them getting ulted? I don't even use "squishies" anymore when referring to VIP targets because most squishies have tons of different options at their disposal to negate my existence. Only when the enemy makes mistakes do I have a shot at killing them. Wasn't the entire point of assassins in the first place to boast the highest kill pressure in the game through bursting single target damage and dive potential?

You're an assassin who's character is based around "slippery" maneuverability and tricking/outplaying his opponents. Yet his gameplay is fire the ulty in a straight line and hope it hits.

Did it hit? Yes. Run at them in a straight line and try to kill them.

No. Then run away and try again later!

That's still under the assumption that the target is infact "killable". ADC's are typically surrounded by shields, heals, exhausts, champions with CC ready to pounce the moment you come near them, and can use flash and mobility spells to completely dodge you. Mid laners have the exact same advantages but can get neat little items like Abyssal to chunk your damage and Hourglass to out right negate your ult that your entire kit relies on.

Anything beyond that can freely stack items with high amounts of MR and damage to negate everything you do while you remain more than squishy enough for them to burst you. Hexdrinker is a perfect example of this.

Infact that's what most mid laners can do. Use means to negate your damage then counterburst you. But the obvious solution is to use his E, the most "OP" ability in the game to get to safety. Right? Well... That'd be nice and all if the ability didn't equal to 1/3 of my kits entire damage. So I'm always torn between the choice of attempt to actually deal potentially enough damage to kill the person, or use E to make an attempt at an escape while said person laughs at me.

Now we get to this part. Is he the lowest win rate most trash tier champion in the game? Hell no. He's been played in LCS, has a constant use in high tier gameplay, and is considered to be a damn good mid laner. But that's only when the situation suites him. As I said above, when you makes mistakes vs him he can infact kill you and win games. This includes poor item builds/summoner spell choices, poor gameplay, or even a bad team comp. But this does NOT make his issues suddenly not a problem. This is something that any champion is capable of. Other assassins, melee carries, ADC's, bruisers, juggernauts, skirmishers, mages, hell even a mundo could carry when the proper situation is presented to him.

The DoT change affects nothing. His entire DoT was strong because it's power was that of an entire ability and was strong enough early game to put fizz at an advantage in lane matchups where he could survive extended trades to maximize his W. In it's current state it will neither scale late game because that's not a place where you can freely apply it as much as you want, and it won't impact early game due to its super low damage. It's basically wasting power budget as a component of his kit in an attempt to keep his old style of extended fights without actually having any impact, especially when compared to the old one.

Same with the Q. You're increasing the AP ratio of an ability that works to add an ok damage source early game, so the ratio won't affect anything, and it doesn't scale into anything late game where its only going to deal damage by helping to apply lich bane.

9 Comments

Zetto4 votes

Fizz is just a failed champion design. There's no way to keep him in the concept that he was conceived in, while having him be both viable and not fucking cancerous to play against.

HongChongDong2 votes

{quoted}

Fizz is just a failed champion design. There's no way to keep him in the concept that he was conceived in, while having him be both viable and not fucking cancerous to play against.

In my eyes leblanc has always been closer to that character design than even the original fizz was. I've always imagined his theme being a hit and run assassin with the potential to do massive outplays. Leblanc fits that role perfectly while the original fizz was forced to auto attack opponents to deal his W damage and his current design is quicker but too binary to ever come close to that.

In general I just feel like the balance team in charge of the fizz rework didn't actually do anything to do him justice as a champion and was just in a hurry to change his kit to fit their agenda for the assassin rework.

Zetto1 votes

I mean regarding LB you're not wrong but I stand by my statement. The only way you beat a fizz is by killing him from range in the early game. If you don't achieve that and put him behind, assuming he's not a potato you'll spend the rest of the game getting all-in'd from a mile away. His E just makes him uber frustrating to play against with its large dash range and invulnerability that allows him to entirely laugh at turrets. He's someone that you can't run from, ever, you can't stop without at least 2 or 3 people because you cant actually land any CC, and starts two-shotting you in the late game if you're squishy.

RexSaur3 votes

Revert fizz rework 2017

HongChongDong3 votes

{quoted}

Revert fizz rework 2017

No. I would actually advise against that. The old DoT had better gameplay than his current W but was designed poorly which led to the infamous tank fizz. His current rework headed in a good direction but they still didn't give him an actual passive, they didn't rearrange the power of his kit in the right ways, and more importantly they failed at making a kit based around "delayed damage" and made gameplay that is probably the farthest thing from fizz's theme as a character.

Penns2 votes

is considered to be a damn good mid laner

By? Kappa

HongChongDong1 votes

{quoted}

By? Kappa

Most high elo mid mains will agree that he's a good mid laner. But that's still only when they can viably pick him due to the enemy mid making a mistake by picking a bad matchup vs fizz or by the entire enemy team screwing their team comp. Generally all you need to do is avoid picking Cass, Twisted Fate, lux, and Xerath and take exhaust and you'll do perfectly fine. If you want to beat him with stats then just build an abyssal so he has no opportunity of 1 shotting you. After that all the enemy team has to do is pick even moderately tanky champions to front line for their team and fizz will gain no opportunities unless a killable target makes a mistake by getting within shark range. Tons of shields and heals and maybe even triple exhaust also work in place of tons of tank to completely shut him out.

MissingKayo1 votes

In other words...

RIP Fizz.

HongChongDong1 votes

{quoted}

In other words...

RIP Fizz.

He'll still probably be played, but even less viable when it's not something that he doesn't have a 100% guaranteed advantage in. Right now every matchup can stand against him on equal footing in some way or another. The other matchups consist of mages who 100% can not out tank and out maneuver his ult. This is where he's still considered to be a good mid laner. Like any assassin, or any champion for that matter, he dumpsters these lanes pretty hard and snowballs even harder because of their lack of ability to dodge the ult. But as I said in the post, just because he can do a few things ok, doesn't mean that it's right that other champions can do the same things but do everything else right.

I've suggested MANY ideas in the past and probably have pissed off/annoyed alot of people with my constant fizz posts. But honestly all I want is for him to be in a state where I can play him regardless of the matchup and win if I can play it right. Just like he used to be. Not lose or barely beable to win based on if the enemy f's up or simply doesn't f up.

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