I have a question when it comes to Balancing

taleofsonata··3 votes·514 views

Lethality used to be 40% effective but it went to 60% after the buff. Why did it jump by 20%? Why did lethality not go 50%? 10% buff is pretty balanced but it went up by 20%.

Lethality immediately grants 60% of its value as flat armor penetration (up from 40%. The remainder scales with enemy champion level.

Formula changed to: [Armor penetration = Lethality * (0.6 + (Enemy Level / 45))]

5 Comments

MaeDoSan1 votes

Please show the math

MissingKayo1 votes

Because that would be logical. And balancing is handled by Riot Games.

Shadòw1 votes

you only have one question regarding the game balance?

it's more like 100 for me

MaeDoSan1 votes

Show how much more damage adcs do after the 0.4 to 0.6 change on lvl 1 lethatlity to prove your point . OR maybe they suddenly started building all 3 items together and you have forgotten that adcs do damage in the mid game have to start respecting them

jinxedchef1 votes

Someone put forth the theory that Riot did it to boost the Blood Moon™ promotion/game. That way playing assassins were more fun and somehow it would sell more skins. Not sure I buy it, but that huge change is pretty hard to justify as balance.

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