I have a question when it comes to Balancing
Lethality used to be 40% effective but it went to 60% after the buff. Why did it jump by 20%? Why did lethality not go 50%? 10% buff is pretty balanced but it went up by 20%.
Lethality immediately grants 60% of its value as flat armor penetration (up from 40%. The remainder scales with enemy champion level.
Formula changed to: [Armor penetration = Lethality * (0.6 + (Enemy Level / 45))]