Is "infinite poke" really so bad for a mage to have?
Why make mana regen untenable for
etc.? You know what beats infinite poke? Hard engage.
What's so wrong with being able to throw a virtually unlimited number of Lux E's if you build for it?
Why make mana regen untenable for
etc.? You know what beats infinite poke? Hard engage.
What's so wrong with being able to throw a virtually unlimited number of Lux E's if you build for it?
I'm okay with "infinite poke", depending on what ability it is. If it's something like Xerath Q that I actually have a chance of dodging, then sure.
yes, they consider it bad, because it leads to a stagnant style of gameplay , in which games stall out forever, or sieges stall out forever.
Remember the days of old ziggs who could stall out forever? I do, and they nerfed the shit out of it, because it was boring, and incredibly OP.
Mana is meant to be a resource, not something that becomes obsolete after you get gold.
They said it wasn't fun for other guy.
If they cared about how much fun the other guy was having,
never would have entered development.