Lot's of %HP Damages...
Just a fun math thought experiment:
Take a
. Put new
,
and the new bloodrazor item on her. Is this build optimal? Hell no! Should you ever build it? If you like losing, yeah. Is it fun to think about? Yes. Why?
A target hit with her E debuff takes 2.5% maxHP magic damage on hit.
grants 10% maxHP physical damage on the active and 6% currentHP on hit physical damage, and bloodrazor will grant 3% maxHP on hit physical damage. Let's say you have
fully stacked and you just auto attacked something, so your next hit will proc the new double-hit passive. If you hit a champ with E,
active em, walk up, and whack em with an AA-Q reset, you'll do FIVE hits (two from the first thanks to
and two from Q, the second of which will give you an extra from
).
This means you deal [10% + 5x(2.5% + 3%)] maximum HP + 5x6% current HP damage! That's 37.5% maxHP up front, and somewhere between (let's say half) of 30% of maxHP to 30% of afterwardsHP (w/ resistanes, say 37.5% maxHP actually did 25% maxHP, so you're doing 30% of the remaining 75%HP, which is 22.5% maxHP), for a back-of-the-envelope estimate of 60% maxHP mixed damage in one auto-reset combo! That's without even factoring in the auto-attack damage!
That's pretty impressive.