Thornmail being sh't tier.
Ok, lets talk seriusly about the new thornmail, is it doing what it was intended to do?; cause suffering on AA's champs? Nope.
Why? Thornmail is now an scaling item, it scales with 25% of your BONUS armor, meaning that the item perse deals an average base damage of 40. Seems fair right?
Logic says that the natural counter of
is
, and it is partially true, but the real counter of this item is
.
YES: Thornmail deals magic damage, and it's intended users almost NEVER use magic pen runes, unless u are an smart Rammus. A little bit of magic resist (runes) and some Life Steal and the item itself is doing NOTHING. Actually you could have just bought a
or a
as they grant better stats/passive and they do somewhat control AS champs.
The changes on this item were also intended to control AS scaling creeps that use these kind of items:
(yes, this last one is becoming popular with AS scaling creeps that want to go tanky).
TOO BAD: Thornmail is an armor item, and perse it is useless against this items because the % damage returned doesn't work against on-hits and because most on-hits also deal magic damage, it gets to the ridiculous point where
can easily outheal Thornmail.
**
SOLUTIONS:**
1) Make
deal true damage: I know that at first I won't be popular for saying it, but it will not increase the damage it deals, it will make sure that you don't have to get magic penetration for it to be eficient. And in the other hand it wont be affected anymore by % damage masteries which can add up to 14-17% damage (or by Vlad's ult hahahaha).
2) Make
return % damage from on-hits too: in this case it would at least allow the item to do what it was intended to do; control AS scaling champs, it won't be as good against ADC's as it was, but it will be efficient against these champs of the Sated AS Rageblade meta.
3) Increase the armor
adds without making it more expensive: so far it is an only armor item and it is the item that grants the most armor on the game, but I think it could add more, as it is the only thing it grants, it could add 125 armor points, but In the other hand im not a favorite of this idea because it could be a hell to watch this with Malph or Rammus, still it could make it better.
4) Make
more expensive and more slot efficient: by adding a
to the formula, make it add 250 HP and 10% CDR, so that at least it grants something that isn't just armor, which to be honest, is almost useless against the sated meta.
The new cost should be something like:
(2350) +
(800) = 3150 + 50 gold to the formula = 3200 gold.
.
I know I will suffer a bit when playing ADC against this item if any of these changes are implemented, but I don't like an item being utter sh´t unless you have 20 magic pen in runes,
and
to make it work as proper.