Malzahar Voidling rework
Malz's voidlings feel pretty useless outside of clearing minion waves. They get 1-shot by practically any spell that does damage, not to mention champ AAs.
I think they should have 2 trap health (like teemo R or Jhin E) so that melee attacks would still 1-shot them, but ranged would take 2. Also they should have higher base health so a
Q doesn't just kill them all immediately. Maybe their health could scale with AP like
turrets.
They should also regain their increased movespeed towards units affected by Mal Visions or Nether Grasp, but it should only be like 30% instead of 100%. Their damage to minions affected by visions should probably be decreased to 200% cuz 300% is kinda overkill. They kill minion waves so fast with an E on them.
Malzahar is already pretty broken though, so any buffs to his voidlings would need nerfs to his other spells. The AP ratio on his E should be decreased to maybe 60%. For his ulti, I think the null zone should get its full size back, and the % damage should be doubled so Malz can hurt tanks more like he used to. The damage of the beam would be decreased significantly, however. Something like 125/225/325(+110%AP) ==> 100/150/200(+80% AP)