Quality of Life Changes for Ashe
These are some tweaks that I think would improve Ashe's viability and allow her to see more play:
Frostshot: Now deals magic damage equal to 1%/2%/3%/4%/5% AD and 1%/2%/3%/4%/5% AP while active.
This gives Ashe a little bit more damage, allowing her poke to feel more substantial especially against enemies who can just dash away from her slow.
Volley: Damage ratios are now (+50% AP)(+100% AD).
Volley use to be only AP ratio, but they changed it to help Ashe as an ADC. This will benefit Mid and AP Support Ashe, without stepping upon her ADC role.
Hawkshot: Now reveals Stealthed units in the area of its cast for 1/1.5/2/2.5/3 seconds. Stealthed units not in the area at the time of the ability's detonation are not effected.
This will give Ashe something unique to her kit, as a lot of champs have abilities that reveal targets and also do damage, but keep to the idea of her ability without over powering it.
Enchanted Crystal Arrow: Damage ratios are now (+30% AD)(+100% AP)
Almost every other ADC has hybrid ratios on their ult, and though this is by far Ashe's best ability, it could be brought up to date with the other Marksman.
What do you guys think of these improvements?