Having Options: Sightstone and More
Having options is always better. It allows you to customize your playstyle, and improves the game experience overall. Here are some suggestions for branching out Sightstone.
Sapphire Sightstone
+
+200 Health +300 Mana
Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop. Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Emerald Sightstone
+
+200 Health +100% Base Health Regeneration
Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop. Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Amethyst Sightstone
+
+200 Health +50% Base Mana Regeneration
Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop. Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Garnet Sightstone
+
+200 Health +40 Armor
Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop. Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Alexandrite Sightstone
+
+200 Health +30 Magic Resist
Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop. Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Amber Sightstone
+
+200 Health +40 Ability Power
Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop. Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Citrine Sightstone
+
+200 Health +25 Attack Damage
Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop. Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Pearl Sightstone
+
+25% Attack Speed +200 Health
Unique Passive: Ward Refresh - Holds 5 charges and refills upon visiting the shop. Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Hunter's Sightstone
+
+200 Health
Passive - Revealing Smite: Smite can target enemy champions, marking them for 6 seconds and stealing 20% of their movement speed for 2 seconds. Marked enemies are revealed even while stealthed and take 3% more damage from minions and monsters. Unique Passive - Bountiful Feast: Upon killing a minion or monster with Smite, you and the nearest allied champion are healed for 5% of missing health and grants them gold equal to the kill. Unique Passive: Jungler - Deals 45 magic damage to monsters on hit over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second in combat with monsters. Unique Passive: Ward Refresh - Holds 3 charges and refills upon visiting the shop. Unique Active: Ghost Ward - Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Item pathing is another crucial element to the game. There are a lot of underutilized items because of bad pathing and thematic confusion. Here are some suggested changes:
Guinsoo's Rageblade
=
+
+
(Stats unchanged)
Ohmwrecker
=
+
+
+50 Ability Power +300 Health +300 Mana +50 Armor +100% Base Health Regeneration +10% Movement Speed +10% Cooldown Reduction
Unique Active: Prevents nearby enemy towers from attacking for 3 seconds(120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.
Essence Reaver
=
+
+80 Attack Damage +10% Life steal +10% Cooldown reduction
Unique Passive: Your basic attacks restore mana equal to 1% of Life Steal on hit and you gain Life Steal equal to 0.5% of your maximum mana.
+
+200 Health
+300 Mana
+200 Health
+100% Base Health Regeneration
+200 Health
+50% Base Mana Regeneration
+200 Health
+40 Armor
+200 Health
+30 Magic Resist
+200 Health
+40 Ability Power
+200 Health
+25 Attack Damage
+25% Attack Speed
+200 Health
+200 Health
=
(Stats unchanged)
=
+
+
+50 Ability Power
+300 Health
+300 Mana
+50 Armor
+100% Base Health Regeneration
+10% Movement Speed
+10% Cooldown Reduction
=
+
+80 Attack Damage
+10% Life steal
+10% Cooldown reduction