The REAL Renekton Build

woodvsmurph··2 votes·1,566 views

Possible upload to follow... ranked solo/duo queue.

item 3071 item 3110 item 3194 oritem 3065 (depending on ap opponents) as core items item 3111 or item 3047 depending on how much cc the enemy team has item 3075 or item 3742 and item 3812 or item 3156 to finish it off

Runes: aftershock - get tons of extra armor and mr in fights via your w, some solid base damage early despite only having cleaver for damage items early in game; also, exploits renekton's high hp via items plus hp from ult

demolish - can be swapped out, but if you can win the duel vs their splitpusher (mid or toplaner with tp), then this one gives more pressure and options mid/late game

conditioning - since you are renekton, you shouldn't have too much trouble laning w/o extra early resistances; go for the scaling if you can; bonus: multiplies resistances from aftershock more

overgrowth - same principle as conditioning; you shouldn't need the other options to survive laning; this lets you scale better and multiplies your damage from aftershock some

Secondary runes...

ult hat - gives you about a 1min cd on ult, so it's basically always there if you need it

transcendence - free cdr which is crucial on renekton; also, the KEY to this build; it gives you a free 36 ad by full build

other notable options: (instead of ult hat) nullifying orb - for the mr which actually scales nicely off your ad too, gathering storm - for scaling ad... still don't think it is worth in most cases, scorch - for laning phase... helps you get through laning since your other runes and build are all scaling stuff

What's so good about this build? You can have overcapped cdr (and turn that cdr into damage) by your 2nd item - or 3rd if you build mr after cleaver. It nets you around 280 armor, 3400hp (not counting ult; 4100ish with ult), around 110 mr, and 270ish ad. Most builds and runes either get you this tanky, but lack the damage to be a mid/late game threat unless you are snowballed or get you 1.5x this much damage (so you can flash 1-shot a carry) but leave you with no durability. Moreover, the ad you get from a build like this is meaningful as opposed to the ad you'd get from building sterak's. This is because sterak's buffs BASE ad; renekton's abilities DO NOT scale off the base ad sterak's provides. Thus all else being equal, a renekton with the same resistances, hp, and damage but with sterak's in his build instead of one like this build... the sterak's renekton loses.

So... try this build out on renekton and let me know what you think. Be prepared to get flamed for "trolling" for building item 3110 ; however, it is most certainly not a troll item. For one, it gives tons of resistances for cheap. And while you don't use the mana, it's the only armor item which gives you the cdr you need. So think of it as a 100 armor, aa slow, 24 ad item... because once you overcap cdr, that's exactly what that item gives which no other armor item can... 24 free ad.

11 Comments

AlienPrimate1 votes

item 3060 item 3109 item 3056

nm10101 votes

Take transcendence and get nothing until 2 items and level 10 on an early game champion... totally better than just taking a coup de gras + triumph combo.

Or celerity scorch is another really good combo that you are giving up. Or sudden impact with zombie ward/eyeball collection/any of the hunter runes.

woodvsmurph1 votes

On an early game champ that... needs cdr. Which this gets you much faster than any other route and then let's you scale better into the late game. Plus gives you 36ad. 36ad and quicker access to full cdr beats coup de gras. And triumph is a waste unless... your opponent is inting or your jungler is camping for you to get you fed.

If you want to go full damage and look to duel/splitpush ONLY, then there are better builds. But if you are going to be teamfighting and frontline for your team, this is probably the best customizable build out there atm. Sudden impact is nice for kills in lane... but if your opponent isn't careless and you don't get jg help, you won't rack up many kills from it. Furthermore, it falls off hard unless you supplement it with building SEVERAL damage items. Otherwise, by mid game, tank's don't care and you won't reach enemy carries unless you flash because you are building so squishy. Zombie ward is actually secret op because you can drop it at enemy buff lvl 1 and spot them even if they start on other side of map. It's basically like having blue trinket lvl 1. But that alone is not reason enough to favor it over another build path.

nm10101 votes

On an early game champ that... needs cdr.

Are you actually trying to say 10% cdr at level 10 is going to make any sort of consistent difference in the game?

36ad and quicker access to full cdr beats coup de gras.

You are assuming you are getting 36 ad every game, you aren't going to. The early game is much more important so having bonus damage to low health targets is better than having nothing for the first 12 minutes (a pretty early level 10).

And triumph is a waste unless... your opponent is inting or your jungler is camping for you to get you fed.

Or you know you are going to be playing aggressive like Renekton should be and want to have 2v1 potential/dive potential. If you want to talk about a wasted rune look at your aftershock choice in lane, a 20 second cool down makes it pretty garbage for trading.

But if you are going to be teamfighting and frontline for your team, this is probably the best customizable build out there atm

If you want to gimp yourself and play frontline peeling Renekton I would probably go inspiration secondary for free boots and stopwatch to build a stoneplate. Also its funny how you call it 'customizable' when transcendence makes anything without 20% cdr early pretty bad to build.

Sudden impact is nice for kills in lane... but if your opponent isn't careless and you don't get jg help

Its one of the highest winrate options on him in plat+, sorcery is so unpopular it doesn't even show up... Also I should point out I've had people in D4 walk up to Talon at level 2-3, I highly doubt golds are playing perfectly safe without giving up heaps of minions.

Furthermore, it falls off hard unless you supplement it with building SEVERAL damage items

Ummm what? Lethality removes armor, armor scales with hp, ergo it is worth more as the game goes on because you are removing more effective hp...

Otherwise, by mid game, tank's don't care and you won't reach enemy carries unless you flash because you are building so squishy

You do know that bruiser items exist right? Here is a picture of Renekton's best builds with winrates attached. Notice they don't seem to have a problem dying...

https://i.gyazo.com/1c55ba672078167aa390f53d060e091f.png

Furthermore notice how badly tank items affect his winrate.

Zombie ward is actually secret op because you can drop it at enemy buff lvl 1 and spot them even if they start on other side of map. It's basically like having blue trinket lvl 1. But that alone is not reason enough to favor it over another build path.

There is nothing secret about it, zombie ward is pretty well known as being one of the better rune options. As a mid laner it lets me play incredibly aggressive while maintaining a ton of vision control so I am under very little jungle threat.

woodvsmurph1 votes

10%cdr for free at 10 min is meaningless? Nobody in their right mind argues that about renekton.

Coup de gras is better? It's only relevance is laning phase in most cases. You will kill them regardless of having this... or won't. Say I do 400dmg in an all-in burst trade. I'm getting maybe about 20 extra damage. I'll take my 36 ad which applies at ALL % of hp - not just when the enemy gets low tyvm. Oh, plus with the resistances and surprising level of damage output from aftershock early game, it means every time you proc it, you essentially get a free trade. The enemy's damage back onto you is negligible. This allows you to do some fun trades without using your full combo every time... letting you get off more frequent trades vs melee and short ranged enemies. Moreover, it doesn't require stacking/scaling like grasp.

It's good for 2v1 dive potential? You don't need it. If you need coup de gras to kill someone 2v1, you have issues.

This is far from a "peeling" build. This is a build that let's you: 1. Dive into enemy backline, land great burst damage thanks to your high ad - equal to builds with much more ad focus and that leave you squishier. 2. Tank enemy reply damage without getting bursted to 20% hp or less thanks to your massive hp and resistances BUFFED by aftershock to the point you temporarily tank like a maokai. The point is that THIS negates enemy burst damage which WILL logically immediately be focused on you. 3. Live long enough to continue dealing MEANINGFUL levels of damage output. The enemy can either: ignore you, kill some of your teammates, and let you finish them all off or... focus you, waste the entire fight just killing you, and die to all your teammates.

Lethality renekton falls off. Sudden impact falls off. Unless you build say 3+ damage items. Not sterak's or titanic - actual damage items. If you build these, you are left insanely squishy. Thus, you are betting on going all-in and 1-shotting an enemy carry. This will generally require a flash vs an enemy team with 2 tanky cc frontliners. Thus you can only fight on a 5 min cd to guarantee effectiveness. Otherwise it's a 50/50 at best. Furthermore, you cannot frontline for YOUR team with such a squishy build. And if you ever get caught out... you die. So. Very. Fast. If you want to do some burst build like this, wukong is a much better option. If the enemy has no frontline because they are playing teemo, yasuo, jayce, or some other squishy toplaner it is fine because you won't need flash every fight to guarantee you can reach a carry and burst them before dying to the enemy's burst since you've built so squishy. Thus why I said... my build is for SOME scenarios; if they have 4+ squishies on the enemy team, I would take a more damage heavy build like you do. Vs 2+ enemies with lots of cc and durability, I'd take my durability, high ad for burst on enemy carries, and sustained damage over yours any day.

Also, I see you wanna bring rank into this to suggest I'm some lowly know-nothing gold. So lemme give you food for thought. I've found new meta builds and roles before "genius" high elo players. Morgana support, naut support, naut top, on-hit frozen mallet junglers, etc. I've been asked by many people plat+ if I were smurfing in gold and actually a diamond or plat player. And for all you know... this is my smurf account. Don't presume you know everything. I don't run around telling people how to play sona, or what's the best midlane champs and builds... because I don't play too much of that. I do play renekton, I do play toplane, and I do make him work in scenarios where others... even of apparently higher elo would not. Am I the best renekton or toplaner in the world? Not even close. However, I do know a lot more than what you could reasonably assume someone of my apparent elo would know. But back to the final point about high ranked players not doing such a build. Look at renekton's winrate for those elo's. It's abysmal. Then look at my winrate. Much better... despite regularly getting teammates who go 1/7/0 in lane and make the game one that would be ff @ 15 in most people's books.

Titanic and sterak's are overrated on renekton. Renekton is a CASTER. He gets his damage primarily from ABILITIES with aa's woven in between them. If he's going to sit there auto attacking, she is outperformed by anyone else who reasonably builds titanic or sterak's. Titanic gives... 35 ad - not an impressive amount. True it gives bonus damage on-hit; however renekton's attack speed isn't that amazing and this damage is largely blocked by armor. Furthermore, this gives you a lot of extra hp to be punished by %hp damage while providing no resistances and delaying you getting meaningful levels of resistance to enemy carries' damage. Thus, it leaves you rather squishy without giving you much in terms of damage aside from the burst from it's active... on a squishy. Sterak's is even worse. All that juicy ad that looks so good? NONE of it buffs the damage from your abilities. And being a CASTER which relies very much on ABILITY damage, this item is fools gold. Sure if you are snowballed and want to end the game asap and need some durability but still want damage it's fine. But in an even game or when behind or barely ahead, the item is a trap. People who talk about renekton being scary never say... oh his auto attacks - they're so broken. They talk about his burst combo. A combo that is buffed by bonus ad... not measly 35 ad from titanic or 0 BONUS ad from sterak's.[zombie-nunu-bummed]

nm10101 votes

Ok mister meta maker let's break this down point by point

10%cdr for free at 10 min is meaningless? Nobody in their right mind argues that about renekton.

I see you start off with the old "I can't read" approach

Transcendence: Gain 10% Cooldown reduction at level 10.

Level 10 is closer to 15+ minutes, not 10 minutes.

Say I do 400dmg in an all-in burst trade. I'm getting maybe about 20 extra damage.

And transcendence gives you 0 extra damage for a pre 2 item all in. Shoot in that scenario you get 5% increased damage, that is pretty big for a non keystone.

It's good for 2v1 dive potential? You don't need it. If you need coup de gras to kill someone 2v1, you have issues.

1v2, yes I put that backwards but you should've picked that up in context. I have trouble believing you even read it entirely since I was responding to you about triumph, not coup de gras.

This is far from a "peeling" build. This is a build that let's you: 1. Dive into enemy backline, land great burst damage thanks to your high ad - equal to builds with much more ad focus and that leave you squishier. 2. Tank enemy reply damage without getting bursted to 20% hp or less thanks to your massive hp and resistances BUFFED by aftershock to the point you temporarily tank like a maokai. The point is that THIS negates enemy burst damage which WILL logically immediately be focused on you. 3. Live long enough to continue dealing MEANINGFUL levels of damage output. The enemy can either: ignore you, kill some of your teammates, and let you finish them all off or... focus you, waste the entire fight just killing you, and die to all your teammates.

So you dive in, hope to cc a carry, can't kill them, walk around and hope they focus you after you become useless. Do I have that right? Because it sounds like you are almost entirely relying on the enemy being bad or for you to be fed enough to be a damage threat with next to no damage.

Lethality renekton falls off. Sudden impact falls off. Unless you build say 3+ damage items. Not sterak's or titanic - actual damage items. If you build these, you are left insanely squishy. Thus, you are betting on going all-in and 1-shotting an enemy carry. This will generally require a flash vs an enemy team with 2 tanky cc frontliners. Thus you can only fight on a 5 min cd to guarantee effectiveness. Otherwise it's a 50/50 at best. Furthermore, you cannot frontline for YOUR team with such a squishy build. And if you ever get caught out... you die. So. Very. Fast. If you want to do some burst build like this, wukong is a much better option. If the enemy has no frontline because they are playing teemo, yasuo, jayce, or some other squishy toplaner it is fine because you won't need flash every fight to guarantee you can reach a carry and burst them before dying to the enemy's burst since you've built so squishy. Thus why I said... my build is for SOME scenarios; if they have 4+ squishies on the enemy team, I would take a more damage heavy build like you do. Vs 2+ enemies with lots of cc and durability, I'd take my durability, high ad for burst on enemy carries, and sustained damage over yours any day.

You clearly have a fundamental misunderstanding of how lethality works. Lethality itself only gets stronger as the game goes on in terms of value, I don't know what makes you think you need additional items to make it worthwhile. The rest of this paragraph is more relative to elo, you assume the only way to win a game is to 5v5 fight. Good players can easily make use of split pushing to create 1v1's or 1v2's and win that way.

As for your rambling about not being tanky enough, you know I am specifically calling out your build right? Grasp Renekton is fine, this weird scaling bullshit you run is not.

Also, I see you wanna bring rank into this to suggest I'm some lowly know-nothing gold. So lemme give you food for thought. I've found new meta builds and roles before "genius" high elo players. Morgana support, naut support, naut top, on-hit frozen mallet junglers, etc. I've been asked by many people plat+ if I were smurfing in gold and actually a diamond or plat player. And for all you know... this is my smurf account. Don't presume you know everything. I don't run around telling people how to play sona, or what's the best midlane champs and builds... because I don't play too much of that. I do play renekton, I do play toplane, and I do make him work in scenarios where others... even of apparently higher elo would not. Am I the best renekton or toplaner in the world? Not even close. However, I do know a lot more than what you could reasonably assume someone of my apparent elo would know. But back to the final point about high ranked players not doing such a build. Look at renekton's winrate for those elo's. It's abysmal. Then look at my winrate. Much better... despite regularly getting teammates who go 1/7/0 in lane and make the game one that would be ff @ 15 in most people's books.

Me citing actual statistics is bringing rank into this -_- for the love of...

I was going to respond to your 'meta picks' you found, but you just try to brag and brag and brag. I don't care what tinhead Timmy who was hard stuck plat 5 asked you. I have seen people start the season gold, get diamond, and fall back to gold for the end of season because quite frankly you can climb with luck if you are fortunate enough to get carried every game. Even if you were challenger I would tell you your build is bad, Plat+ is literally the standard for statistics on most sites and is considered a decent source of info aside from a few extreme cases. The reason you can win with these build even though it is sub optimal is because in lower elo you can actually take a bunch of scaling runes and not have Jayce shit stomp you or have an actual tank out scale you.

Titanic and sterak's are overrated on renekton. Renekton is a CASTER. He gets his damage primarily from ABILITIES with aa's woven in between them. If he's going to sit there auto attacking, she is outperformed by anyone else who reasonably builds titanic or sterak's. Titanic gives... 35 ad - not an impressive amount. True it gives bonus damage on-hit; however renekton's attack speed isn't that amazing and this damage is largely blocked by armor. Furthermore, this gives you a lot of extra hp to be punished by %hp damage while providing no resistances and delaying you getting meaningful levels of resistance to enemy carries' damage. Thus, it leaves you rather squishy without giving you much in terms of damage aside from the burst from it's active... on a squishy. Sterak's is even worse. All that juicy ad that looks so good? NONE of it buffs the damage from your abilities. And being a CASTER which relies very much on ABILITY damage, this item is fools gold. Sure if you are snowballed and want to end the game asap and need some durability but still want damage it's fine. But in an even game or when behind or barely ahead, the item is a trap. People who talk about renekton being scary never say... oh his auto attacks - they're so broken. They talk about his burst combo. A combo that is buffed by bonus ad... not measly 35 ad from titanic or 0

Do you really not know that your w multiprocs Titanic? Like you're just trying to ignore that part right? Not to mention you can use the auto attack reset with your w ult reset to get like 4 autos of bonus damage off in a second. If you didn't actually know that I'll just see my way out, you have no idea what your champion does and I have no interest in teaching you.

As for sterak's, it is 60 ad late game with a fat shield that scales with hp (just like titanic does, so both work great with your ult) and gives tenacity when popped. As for your claim that it doesn't work with your abilities, I would like you to go read your w description again. Back? Good so as you can see all of these items are meant to give you a huge burst combo with auto w r q auto titanic. Starting to understand why people build him that way?

woodvsmurph1 votes

If you are going to post another reply, first... try the build out before you diss it. Because I can guarantee you haven't. If you did, you would be changing your mind 100%. And if you haven't tried it, you can't possibly have a clue or have any weight to your opinion.

Now then, I'm about done wasting my time on such an ignorant fool, but am replying for the sake of others who might just be more open-minded and willing to LEARN something.

  1. I'll say it again, if you really need that whopping 20 extra damage to get an all-in kill at 8 min into game or so, then you have major issues. And missing out on a kill by 20hp means you force them away from tower, deny them cs and xp, and get the tower anyways. It's basically as good. Essentially, you are trying to claim it's better to take $10 now instead of $50 tomorrow. Because renekton is (supposed to be) good early game, he can do just fine WITHOUT needing to take the $10 NOW; he can get the $50 TOMORROW and still be ok for today. If you need the $10 NOW, then good for you. Go for it; nobody is stopping you. I know I can be just fine without it and will take the bigger payday tomorrow instead.

  2. Unless you are super fed and ahead of the curve, neither item 3071 item 3065 item 3110 item 3075 item 3812 nor item 3071 item 3748 item 3053 item 3026 or item 3075 item 3065 is going to net you a 1-shot of enemy adc or midlaner. If you are fed, either build will do so. Furthermore, your argument that proccing sterak's and the tons of ad it gives plus titanic active gives you insane burst on your empowered w... is meaningless. You will not - as I already explained - 1-shot an enemy carry with this if not majorly ahead (at which point you can do with either build anyways). And the titanic build you point out... what about AFTER you apply your w? Now you have mediocre attack speed with strong ad, but no ad buffing your ABILITIES. Furthermore, because you are full hp with laughable resistances... you die insanely fast despite that hp; you might as well be a full lethality, guardian angel adc for how little damage you can take. Moreover, you can't always engage immediately. People "posture" before a fight - looking for openings to get off a WINNING engage. During this time... you take poke DAMAGE from ranged champs like an adc or midlaner. While you might still have more hp left by the time you engage with your titanic build, you lose WAY MORE HP per hit with that build due to lacking meaningful resistances. Thus, you actually stay in the fight LESS time and therefore get off LESS damage with such a build. Don't believe me? Just look at how quickly a high elo player is forced out of teamfights and how little his higher ad/hp DAMAGE build ends up doing in fights vs how my build does.

high elo titanic, sterak's renekton: https://www.youtube.com/watch?v=gAJV5Pd6X_g aftershock cdr gold elo renekton: https://www.youtube.com/watch?v=dC0l023f3Sk

As you can see, the aftershock renekton deals fairly comparable damage in the initial burst. Then, when the enemy returns damage, the aftershock renekton with his much greater resistances, survives the enemy burst with enough hp to STAY in the fight and deal more damage. Which in turn allows the LIFESTEAL and q sustain to further heal him and let him stay even longer. Which means more damage dealt, more damage taken, and a larger kill threat to the enemy team. So, cute reply with "so much damage on your w via titanic build" and all the scaling you get via your high hp synergizing with titanic, but it is meaningless when you aren't tanky enough to stay in the fight and apply aa's for any extended duration and can't 1-shot to end a fight fast.

  1. Lethality... Yes the armor pen it gives scales with levels; however, it still gives too little pen to be meaningful vs tanks mid/late game. It only means anything if you reach squishies. And even then, you need AD to back it up. If all you have is cleaver, you don't have the damage to 1-shot and you aren't as tanky as a maokai or malphite. They will get peeling, kite you out, and kill you no matter how much damage you deal to them initially. Thus without backup damage from additional ad items, lethality becomes meaningless. But thank you for assuming I don't understand lethality gives scaling armor pen; obviously a gold elo player wouldn't know something so simple lol. So... to get that additional damage, you need to either build hp+ad items like your titanic build or build pure damage items. Building pure damage items can leave you too squishy to reliably engage; you either 1-shot your target and hopefully win the fight off that before you die, or you just die and the damage you dealt is meaningless because the adc heals it up over the fight. And you probably had to flash to engage before the adc did half ur hp in damage. Unless... you also have a lot of resistances and hp... like my build gives. In actuality, the build I suggest gives comparable ad to your titanic build (about 10 ad less). True you don't get the on-hit effect of titanic; however, you more than make up for this by... having that ad actually buff your q and e damage. Furthermore, you have LIFESTEAL in addition to your q. And while your titanic build gives about 900 ish extra ad (just guestimating math), mine gives about 2x the resistances. Thus, i'd have more survivability vs their poke damage, more survivability vs their burst (because a single %pen item reduces your titanic build to adc level in terms of resistances), and sustain to keep me in the fight longer.

You seem like the guy from Tokyo Drift who races at the start of the movie. You've read the instruction manual about the nice car daddy bought you and know a lot of facts. But knowing facts and racing are 2 different things. And guess what... every elo is different - as you point out. The beauty of renekton is that you ADJUST based on opponents, allies, team comps, and how the game is going IN THAT GAME. If I gotta build bork, I'll build bork. If I need to build crit, I'll build crit. If I need ga, I'll build ga. He's a more flexible toplaner in terms of build than many others. I'm more aware of different VIABLE builds than many people of higher rank than me. I adapt based on the game I'm in. At one point, people thought perxie teemo was troll... then everyone found out it was op. You can't knock it until you've played it or played against it PROPERLY executed. So, take it for a drive; in normals if needed, so you don't risk ruining your precious elo. Merely citing a manual means nothing; executing means everything.

nm10102 votes

You are actually going to make me do this... time to bring math in. But first

And if you haven't tried it, you can't possibly have a clue or have any weight to your opinion.

This is a fallacy and if that is your only argument you are already wrong.

I'll say it again, if you really need that whopping 20 extra damage to get an all-in kill at 8 min into game or so, then you have major issues. And missing out on a kill by 20hp means you force them away from tower, deny them cs and xp, and get the tower anyways. It's basically as good. Essentially, you are trying to claim it's better to take $10 now instead of $50 tomorrow. Because renekton is (supposed to be) good early game, he can do just fine WITHOUT needing to take the $10 NOW; he can get the $50 TOMORROW and still be ok for today. If you need the $10 NOW, then good for you. Go for it; nobody is stopping you. I know I can be just fine without it and will take the bigger payday tomorrow instead.

20 damage at 8 minutes is better than nothing at 8 minutes. And guess what? Coup de gras SCALES late game it can be giving you 100+ damage in mid-late game all ins vs other bruisers or tanks. If you are lucky enough to be fed your transcendence might give you 12 Ad at that point, does that sound better? Your analogy is bad because you assume only one of the runes scales.

Unless you are super fed and ahead of the curve, neither nor or is going to net you a 1-shot of enemy adc or midlaner. If you are fed, either build will do so. Furthermore, your argument that proccing sterak's and the tons of ad it gives plus titanic active gives you insane burst on your empowered w... is meaningless. You will not - as I already explained - 1-shot an enemy carry with this if not majorly ahead (at which point you can do with either build anyways). And the titanic build you point out... what about AFTER you apply your w? Now you have mediocre attack speed with strong ad, but no ad buffing your ABILITIES. Furthermore, because you are full hp with laughable resistances... you die insanely fast despite that hp; you might as well be a full lethality, guardian angel adc for how little damage you can take. Moreover, you can't always engage immediately. People "posture" before a fight - looking for openings to get off a WINNING engage. During this time... you take poke DAMAGE from ranged champs like an adc or midlaner. While you might still have more hp left by the time you engage with your titanic build, you lose WAY MORE HP per hit with that build due to lacking meaningful resistances. Thus, you actually stay in the fight LESS time and therefore get off LESS damage with such a build. Don't believe me? Just look at how quickly a high elo player is forced out of teamfights and how little his higher ad/hp DAMAGE build ends up doing in fights vs how my build does.

Now for the fun part, I used Randuin's instead of your suggestion (It is the most frequent 6th item on Renekton) with no boots factored in. Overgrowth is assumed 5% increase and Grasp is assumed 200 bonus health (1 auto every 30 seconds, so quite average). Burst combo is e auto empowered w auto hydra empowered q (a less than ideal trade for my build, you don't get hydra though obviously).

https://i.gyazo.com/a32286219be3c449dadbf038e1800968.png

Assuming no rune bonus you are ~10% tankier while I do ~30% more damage even with a poor combo. If we include runes you get to be about 30% tankier (for 2.5 seconds) while I still do ~30% more damage. Here is the fun part however, if we include half a steraks shield OR crit reduction from randuins I am actually tankier vs damage than you are without aftershock while doing 30% increased damage and having tenacity.

Even with aftershock active I am only about 15% squisher than you. If the enitre shield is consumed or the attacks are crits I actually am only ~4% squisher than you. My build keeps early game pressure without sacrificing a significant amount of resistances and I get to actually be a threat late game. Oh and my damage is actually enough to threaten a one shot while yours does slightly over half an adc's hp bar late game.

I would love for you to try to argue against the numbers now. It'll be a nice change of pace from all the time you spend talking yourself up.

You seem like the guy from Tokyo Drift who races at the start of the movie. You've read the instruction manual about the nice car daddy bought you and know a lot of facts. But knowing facts and racing are 2 different things.

Yes the Diamond player only knows 'facts' about the game and can't actually play it well -_- do you listen to yourself?

x No Heart1 votes

I used to play Renekton. With the pace of games being so fast, your build is tragic. Now I haven't played seriously in a long time, but when I look at my most-played champion and the state of the meta, this is how I would build him:

https://i.imgur.com/azdr1gF.png https://i.imgur.com/qDe22i4.png

woodvsmurph1 votes

Renekton can be built a ton of different ways depending on the scenario. I didn't say this is a 1-size-fits-all build. It's for when you need to frontline for your team AND the enemy has 2+ tanks. The build maximizes durabilty while not sacrificing anything in terms of raw ad compared to many squishier builds. If you don't have this level of tankiness in a teamfight and you get cc chained, you will die before doing meaningful damage. If you go full tank, you won't have meaningful damage. Then the enemy team can ignore and run past/around you, kill your whole team, and then kill you.

If there's 4 squishy enemies and one tank or less, I would go a more damage heavy build and different runes. Such as... item 3071 item 3153 item 3075 item 3065 item 3026 item 3047

Many other options exist; it's all matchup dependent. What's the optimal mix of damage and durability based on my teammates, my opponents, and how everyone is doing in the game.

x No Heart1 votes

{quoted}

Renekton can be built a ton of different ways depending on the scenario. I didn't say this is a 1-size-fits-all build. It's for when you need to frontline for your team AND the enemy has 2+ tanks. The build maximizes durabilty while not sacrificing anything in terms of raw ad compared to many squishier builds. If you don't have this level of tankiness in a teamfight and you get cc chained, you will die before doing meaningful damage. If you go full tank, you won't have meaningful damage. Then the enemy team can ignore and run past/around you, kill your whole team, and then kill you.

If there's 4 squishy enemies and one tank or less, I would go a more damage heavy build and different runes. Such as... item 3071 item 3153 item 3075 item 3065 item 3026 item 3047

Many other options exist; it's all matchup dependent. What's the optimal mix of damage and durability based on my teammates, my opponents, and how everyone is doing in the game.

My go-to Renekton build was:

Lucidity, BotRK, Cleaver, anything with damage, GA

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