Champion Innates (passives) to be leveled up

SlashStriker··1 votes·407 views

Champion max level is 20 Innate Abilities can leveling up like every other ability rank 1 starts at champion level 1 rank 2 can be leveled at champion level 8 rank 3 can be leveled at champion level 17

Couple Examples

Annie Pyromania rank 1 - 1 sec stun rank 2 - 1.5 sec stun rank 3 - 2 sec stun

Master Yi Double Strike rank 1 - 40% AD phys damage on 2nd attack rank 2 - 60% AD phys damage on 2nd attack rank 3 - 80% AD phys damage on 2nd attack

Olaf Berserker Rage rank 1 - 1% attack speed per 1% missing health rank 2 - 1.5% attack speed per 1% missing health rank 3 - 2% attack speed per 1% missing health

and so on

6 Comments

Ninja Baby one4 votes

Why though? Some champions make sense to have their passives level up and you know what? Their passive automatically levels up. But then there's other champions where it doesn't make sense to have their Passives level up. Like, how would you level up Zilean's passive? How would Corki's passive level? What about Draven? The way the game works right now is fine. Ontop of most games you don't even make it to level 18, the things can't be balanced proper.

SlashStriker1 votes

[{quoted}](name=Ninja Baby one,realm=EUW,application-id=3ErqAdtq,discussion-id=YLfu79QV,comment-id=0000,timestamp=2016-09-06T13:34:53.147+0000)

Why though? Some champions make sense to have their passives level up and you know what? Their passive automatically levels up. But then there's other champions where it doesn't make sense to have their Passives level up. Like, how would you level up Zilean's passive? How would Corki's passive level? What about Draven? The way the game works right now is fine. Ontop of most games you don't even make it to level 18, the things can't be balanced proper.

Zilean generates 2 / 3.5 / 5 / 6 / 12 experience every 5 seconds rank 1 Zilean generates 3 experience every 5 seconds rank 2 Zilean generates 6 experience every 5 seconds rank 3 Zilean generates 12 experience every 5 seconds

When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 50 + (2 × stacks) Gold. Draven loses half of his Adoration stacks upon death Rank 1 gains 50 + (2 × stacks) Gold Rank 2 gains 50 + (3 × stacks) Gold Rank 3 gains 50 + (4 × stacks) Gold

Hextech Shrapnel Shells: Corki's basic attacks are permanently modified to deal 50% AD physical damage and 50% AD magic damage Rank 1 50% AD physical damage and 50% AD magic damage Rank 2 60% AD physical damage and 60% AD magic damage Rank 3 70% AD physical damage and 70% AD magic damage

So as you see ain't that hard to figure out how the passive ranking would work Its not necessary to reach level 20 at 100% of the played that are played even if you finish the game at level 15 but I can assure you that I am level 18 most of my games. I assume that you Surrender at 20 often :3

1374341 votes

Some of that is useless though.

Congrats Zilean generates more experience at level 20...too bad at that point in the game most of his teammates will also be at or near max level (especially if it is support Zil) so you would be able to use the passive maybe at most 2x times since getting rank 3.

And with others you are completely skewing their power level, e.g,, giving Corki 40% additional aa damage (that scales off his AD) for free just because.

You would have to go and reevaluate and rebalance every single champion in the game.

Ninja Baby one3 votes

So your idea is to make a lvl 20 Zilean give more exp at level 20... When he's support... Likely lowest level... Smart. Draven would just get SO much extra gold and Corki should apparently just deal 40% extra damage passively. This sounds like a super good idea, truly. /sarcasm Now, how would all the passives that already scale each level work? Fx. Warwick. He needs the damage to increase EACH level or he'll suck more and more going to level 9. You know what? Don't answer that, unless you can show me a version of each passive in the game balanced to your system, I don't see how it would ever make sense. Ontop of that, I think the way it currently works is fine and doesn't require changing.

Arcus Diabolus1 votes

you would have to upheave all the balancing set for the 18 max stats. Even if the max stats stay the same, it'll take longer to get there and the stat growth has to be balanced all over again.

Reikken1 votes

they already auto level, so this wouldn't do anything except increase the max level to 20

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