6 Comments

Lugg2 votes

Panth is pretty balanced to be honest. He is an early/mid game champ, so of course he falls off late.

healinglolz1 votes

{quoted}

Panth is pretty balanced to be honest. He is an early/mid game champ, so of course he falls off late.

1st of all due to the black cleaver changes pantheon early game is slowed and pantheon is no longer that strong, ye you might still buy brutaliser but these 1337 gold are waste which lead to even worse mid-late game 2nd it shouldnt be like this, like i said i would prefer longer cds early and to have good scaling late

Lugg1 votes

Panth himself is fine, it's just that his counters are insanely strong right now and the champs that he is supposed to be good against are really strong at the moment as well. The overall balance in the game is really bad right now.

healinglolz1 votes

{quoted}

Panth himself is fine, it's just that his counters are insanely strong right now and the champs that he is supposed to be good against are really strong at the moment as well. The overall balance in the game is really bad right now.

this is why he must be buffed and be equal to them! :)

LilxPaprika1 votes

attack speed marks and and some quints in underated on him imo. try some. i do think his r needs finetuning/clarity maybe response improvements but his overall dmg etc is fine.

his e could use a minimum damage early game. since he jungle a lot and doesn't stack ad. it would have two formulas and pick whichever does most dmg. 「 PHYSICAL DAMAGE PER STRIKE: 13 / 23 / 33 / 43 / 53 (+ 60% bonus AD) 」 「 PHYSICAL DAMAGE PER STRIKE: 13 / 23 / 33 / 43 / 53 (+ 17 dmg) 」(this could be just vs monsters)

would help with his early game clear while building item 1039 + enchanment

healinglolz1 votes

{quoted}

attack speed marks and and some quints in underated on him imo. try some. i do think his r needs finetuning/clarity maybe response improvements but his overall dmg etc is fine.

his e could use a minimum damage early game. since he jungle a lot and doesn't stack ad. it would have two formulas and pick whichever does most dmg. 「 PHYSICAL DAMAGE PER STRIKE: 13 / 23 / 33 / 43 / 53 (+ 60% bonus AD) 」 「 PHYSICAL DAMAGE PER STRIKE: 13 / 23 / 33 / 43 / 53 (+ 17 dmg) 」(this could be just vs monsters)

would help with his early game clear while building item 1039 + enchanment

Or they can simple remove the 50% less damage against minions and monsters or change the scaling with totall ad it will be way easier imo and also look what they are looking to make http://imgur.com/07fambk Also also his overall damage is not OK, late game q is useless and it makes 200-300 damage on 3+k people, E makes decent damage, but it can be interupted and also keep it in mind that if the enemy team focus this panth he dies, useless W 1 sec stun and ult which rarely makes damage and the damage is not the 1k from the tooltip the damage is 200-300 or even less

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