@RIOT Few suggestion regarding Pantheon

healinglolz·9/4/2015, 6:17:36 PM·3 votes·804 views

Since the R is bugged and it takes like 4,6-7 instead the 3,5 from the tooltip, can you fix this little bug or make the ultimate to be casted faster when is used close to pantheon's location i mean can you make it something like 0-1000 range 0,5 cast 0,5 drop 1001-2500 range 1 cast 1 drop 2501-4000 range 1.5 cast 1.5 drop 4001-5500 range 2 cast 2 drop Also to be easyer for use make 1000 2500 4000 and 5500 indicators in the ultimate And also can you make pantheon spells to scale with totall AD you might say that this will make pantheon unbalanced, this can be solved really easy all you need to do is make his spells to have longer CDs Q COOLDOWN: 10 / 8 / 6 / 4 / 4 W COOLDOWN: 14 / 12 / 10 / 8 / 6 Also you must pantheon to be able to jump on wards,minions and ally champs with his W, in order to prevent any issues make it to prioritise champions over ally champs/minions/wards E COOLDOWN: 12 / 10 / 8 / 6 / 6 About E can you make the reduction against minions to be 33%, cuz right now even if pantheon builds full ad his E cant kill the whole wave(it cant even kill the range minions lol) EDIT I have 1 more different idea for the E, scaling could look something like: Champion Damage Per Strike: 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD) Minion Damage Per Strike: 1st strike 13 / 23 / 33 / 43 / 53 (+ 60% bonus AD) /// 50% reduction 2nd strike 20 / 35 / 50 / 65 / 80 (+ 90% bonus AD) /// 25% reduction 3rd strike 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD) /// 0% reduction And for W W could have small AoE around the main target and people inside the area to take half of the damage and be stunned for the half of the W duration(this is interestion one, but it could make pantheon abit OP) Also W is useless how about to make it to deal for example 5/6/7/8/9% Max HP and finally pantheon to have something against 5k tanks!!! :) Wont be bad if the stun is increased to 1,5 tho!!!

6 Comments

InsatiableDesire9/4/2015, 6:35:34 PM1 votes

I like the ultimate idea, less distance means less windup time, like Zac's slingshot.

I don't think his shield really needs anything though (already a stun/distance closer and it resets his passive) he needs to not be able to run away very well because it fits him (his character is the stand and fight type)

His damage is in a good place right now I feel.

Concerning his e on minions though, I do like the idea of a change. But a change that I think would help a lot is the longer you are channeling the more damage. Since it procs 3 times, the first one would be the same as live right now but the next and the last procs would be buffed. It does feel like a bit of a waste to use his E instead of autoing, so that change would make it useful again.

Lugg9/5/2015, 12:51:15 AM1 votes

There is way too much counterplay in Panth's ult. Even Bronze 5 teams have time to set up an automatic death when he lands. If they fixed that, he would be a well balanced champion.

healinglolz9/5/2015, 3:20:06 PM1 votes

BUMP any red posts ?

healinglolz9/9/2015, 7:09:41 AM1 votes

Champion Damage Per Strike: 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD) Minion/Monster Damage Per Strike: 1st strike 13 / 23 / 33 / 43 / 53 (+ 60% bonus AD) /// 50% reduction 2nd strike 20 / 35 / 50 / 65 / 80 (+ 90% bonus AD) /// 25% reduction 3rd strike 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD) /// 0% reduction

Is this going to happen, pantheon clear in the jungle is so terrible, E makes less then auto attack, using E is pointless and just mana waste!!! Also wont be bad if E apply on-hit effects(it will fit perfectly with the spell tho)