@RIOT Few suggestion regarding Pantheon
Since the R is bugged and it takes like 4,6-7 instead the 3,5 from the tooltip, can you fix this little bug or make the ultimate to be casted faster when is used close to pantheon's location i mean can you make it something like
0-1000 range 0,5 cast 0,5 drop
1001-2500 range 1 cast 1 drop
2501-4000 range 1.5 cast 1.5 drop
4001-5500 range 2 cast 2 drop
Also to be easyer for use make 1000 2500 4000 and 5500 indicators in the ultimate
And also can you make pantheon spells to scale with totall AD you might say that this will make pantheon unbalanced, this can be solved really easy all you need to do is make his spells to have longer CDs
Q COOLDOWN: 10 / 8 / 6 / 4 / 4
W COOLDOWN: 14 / 12 / 10 / 8 / 6
Also you must pantheon to be able to jump on wards,minions and ally champs with his W, in order to prevent any issues make it to prioritise champions over ally champs/minions/wards
E COOLDOWN: 12 / 10 / 8 / 6 / 6
About E can you make the reduction against minions to be 33%, cuz right now even if pantheon builds full ad his E cant kill the whole wave(it cant even kill the range minions lol)
EDIT
I have 1 more different idea for the E, scaling could look something like:
Champion Damage Per Strike: 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD)
Minion Damage Per Strike:
1st strike 13 / 23 / 33 / 43 / 53 (+ 60% bonus AD) /// 50% reduction
2nd strike 20 / 35 / 50 / 65 / 80 (+ 90% bonus AD) /// 25% reduction
3rd strike 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD) /// 0% reduction
And for W
W could have small AoE around the main target and people inside the area to take half of the damage and be stunned for the half of the W duration(this is interestion one, but it could make pantheon abit OP)
Also W is useless how about to make it to deal for example 5/6/7/8/9% Max HP and finally pantheon to have something against 5k tanks!!! :)
Wont be bad if the stun is increased to 1,5 tho!!!